I have not tried with tf2 but it's same game, i also run multiple l4d2 servers out of same dir and i have no issues. I thought you were running different games from same dir but they all seem to be TF2.

-ics

7.5.2012 0:49, Michael Johansen kirjoitti:
No, i'm running 11 TF2 servers out of one directory, just thought it looked 
better and was easier having them in one directory, heh.

From: sr...@dot.net
Date: Sun, 6 May 2012 22:48:46 +0100
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected

Yes. I tried to do this with a TF2 server and a garrysmod server. I was forced 
to have 2 separate installations.

Is disk space an issue for you?

Sent from my Windows 7 Phone
________________________________
From: Michael Johansen
Sent: 06/05/2012 22:16
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected


Aha, so the only solution for it is to have it in different directories?
Date: Sun, 6 May 2012 14:19:26 -0500
From: voidedwea...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected

Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will read that file and incorrectly assume
you're hosting a server for the old appid, and that will lead to dropping
clients.

On Sun, May 6, 2012 at 7:42 AM, Michael Johansen<michs...@live.no>  wrote:

Hi
Lately i've been having issues with servers displaying something like "E3:
Client connected using the wrong game" and that the client gets the Steam
validation rejected message, this only happens on a few servers.I've seen
it happen on HL2MP and TF2 for now. The servers are running forked out of
the same directory and I'm using nemrun for updating and stuff.
Any solution?


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