You hook the function in steamclient.so and store it in the proper
place until Steam_FreeLastCallback is called.

It doesn't really matter anyway since it doesn't work. I have tried it
numerous times and also tried other enums and status codes in a for
loop.

On Thu, May 10, 2012 at 9:37 AM, Invalid Protocol
<invalidprotocolvers...@gmail.com> wrote:
> How do you send a disconnect callback on Steam_BGetCallback?
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Tuesday, May 08, 2012 10:57 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Reconnect to steam command?
>
> It is continuing to happen and randomly dropping servers from the master
> list.
>
> Again I have used wireshark and found no packets being sent or
> received anymore on port 26901 when there normally should be.
>
> I have also checked TCP and neighboring ports to make sure it did not
> switch.
>
> Firewalling the port or sending a disconnected callback on
> Steam_BGetCallback does not help or create any messages in
> steam/logs/connection_log.txt.
>
>
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