You hook the function in steamclient.so and store it in the proper place until Steam_FreeLastCallback is called.
It doesn't really matter anyway since it doesn't work. I have tried it numerous times and also tried other enums and status codes in a for loop. On Thu, May 10, 2012 at 9:37 AM, Invalid Protocol <invalidprotocolvers...@gmail.com> wrote: > How do you send a disconnect callback on Steam_BGetCallback? > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > bottige...@gmail.com > Sent: Tuesday, May 08, 2012 10:57 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Reconnect to steam command? > > It is continuing to happen and randomly dropping servers from the master > list. > > Again I have used wireshark and found no packets being sent or > received anymore on port 26901 when there normally should be. > > I have also checked TCP and neighboring ports to make sure it did not > switch. > > Firewalling the port or sending a disconnected callback on > Steam_BGetCallback does not help or create any messages in > steam/logs/connection_log.txt. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux