Just today I had an issue where a single server would not connect to the
account. I changed cvars around, disabled and re-enabled quickplay but
nothing helped.
Restarted the server and it instantly connected on startup. Don't know why
that was. I had the same problem some time ago and it did in fact reconnect
after
a couple of seconds. Weird.

On Wed, Apr 11, 2012 at 12:16 AM, hlds <h...@gmx.com> wrote:

> It should attempt to reconnect in few seconds.
>
> See the log file, maybe it helps. In Linux it is named
> connection_log_<port>.txt and should be located in /home/<user>/Steam/logs
> (<user> is the one used for running the server). The log file contains
> details about protocol (TCP/UDP), the IP of CM server, why disconnected
> etc... The most important line for you is "StartAutoReconnect() will start
> in XX seconds".
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> bottige...@gmail.com
> Sent: Tuesday, April 10, 2012 10:07 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Reconnect to steam command?
>
> It doesn't work. It just prints Connection to Steam servers lost.
> (Result = 3) and never attempts to reconnect.
>
> On Mon, Apr 9, 2012 at 10:09 AM, Asher Baker <asher...@gmail.com> wrote:
> > It's about 5% of the work to just inject a disconnected callback into
> > the queue :P
> >
> > ~~~~~
> > "Their heads are green, and their hands are blue,
> >       And they went to sea in a Sieve." - Edward Lear
> >
> >
> >
> > On Mon, Apr 9, 2012 at 5:52 AM, hlds <h...@gmx.com> wrote:
> >> There is no command for this.
> >>
> >> It can be done with a plugin, but is a lot of work and it must be fixed
> >> almost everytime Valve updates steamclient.so library (is stripped, so
> >> signatures must be used for everything). The idea is to call
> >> CCMinterface::ConnectionDisconnected method with k_EResultIOFailure
> error
> >> code, to force the server to reconnect to another CM in few seconds.
> This
> is
> >> tricky because the call must be made from a thread managed by
> steamclient.so
> >> library, not from server's main thread. For Windows probably is same
> thing.
> >>
> >> There's a manual solution too: find the port used by server for talking
> with
> >> CM server (usually is 26901, but only if is not already used) and use
> the
> >> firewall to block the communication. In few seconds you'll see that the
> >> server loses connection with Steam servers. Then remove the firewall
> rule
> >> and the server will reconnect back in few seconds, probably to a
> different
> >> CM server, maybe using a different protocol (TCP instead UDP).
> >>
> >> -----Original Message-----
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> >> bottige...@gmail.com
> >> Sent: Monday, April 09, 2012 3:52 AM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: [hlds_linux] Reconnect to steam command?
> >>
> >> Is there a command to reconnect to Steam?
> >>
> >> Sometimes a server will lose connection to the item server or
> >> quickplay, and it will not reconnect until the server is rebooted.
> >> Changing maps does not help.
> >>
> >> _______________________________________________
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> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
> >> _______________________________________________
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> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
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>
> _______________________________________________
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>
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