We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and 
Half-Life 2: Deathmatch. The notes for the updates are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server 
admins to control the maximum RCON packet size and whether or not users get 
banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a hill 
when it isn't
- Fixed cases where some clients didn't receive broadcasts about long 
continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote cooldown
- Fixed map triggered annotation events not working on dedicated servers
- Fixed the game crashing if tempents are created that use invalid materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry 
rocket deflections
- Added new items
        * City on Fire item sets
        * Pyroland weapons and cosmetics
        * Community-contributed cosmetic items for all classes
        * Mysterious treasures have been incinerated, but are now craftable
        * Added crafting recipe for Pile of Ash
        * Scorched Keys are now available in the store for a limited time
        * New promo item
- Weapon balancing changes
        * Gloves of Running Urgently
                * Removed self-damage over time penalty
                * Heavy takes mini-crits while active and for 3 seconds after 
switching away
                * Attack damage penalty reduced from -50% to -25%
        * Tomislav
                * Spin-up speed bonus reduced from +40% to +10%
        * Quick-Fix
                * Medic mirrors blast jump of their heal target
        * Crusader's Crossbow
                * Reload speed time reduced by +40%
        * Cozy Camper
                * Regenerates 1 heath per second
                * Reduced movement penalty from -90% to -80%
        * Sticky Jumper and Rocket Jumper
                * Added 'flying' sound to blast jumps
        * The Concheror
                * Changed rage building source from "damage done and damage 
received" to only "damage done"
                * Increased the rate at which Rage builds for this item by +25%
        * The Equalizer
                * Removed player move speed modification and added it to a new 
item named The Escape Plan
                * All owners of the Equalizer will be automatically granted The 
Escape Plan
        * Crit-a-Cola
                * Added +25% increased movement speed while active
                * Increased duration from 6 to 8 seconds
        * Atomic Bonk
                * Increased duration from 6 to 8 seconds
        * All Flamethrowers
                * Increased base damage by +10%. 
        * Backburner
                * Removed +10% damage bonus attribute
                * Note: Because of base damage increase, damage remains 
unchanged
        * Degreaser
                * Added -10% damage penalty attribute
                * Note: Because of base damage increase, damage remains 
unchanged
        * Phlogistinator
                * Damage defense while taunting reduced from -90% to -75%
- Item bug fixes
        * Fixed sentry sometimes spawning in shielded mode while the Wrangler 
was equipped, but not deployed
        * Improved visual and audio cues for when the Manmelter is ready to fire
        * Fixed Manmelter being able to earn crits via friendly Pyro self-damage
        * Fixed Scotch Bonnet's blue team skin not showing
        * Fixed Unarmed Combat's taunt not working
        * Unarmed Combat's color now matches the team using it
        * Fixed the Apparition's Aspect showing a burning texture in DX8



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