You know I heard they plan on never updating CS:S again, good thing you reminded them about it!
On Wed, Jun 27, 2012 at 6:22 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote: > Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's > been an issue on every platform since launch, and it would be fantastic if > it was included for Counter-Strike: Source as well. > > Thanks, > Kyle. > > On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith <er...@valvesoftware.com> > wrote: > > > We've released mandatory updates to Team Fortress 2, Day of Defeat: > > Source, and Half-Life 2: Deathmatch. The notes for the updates are below. > > > > -Eric > > > > ------------------------------ > > > > Source Engine Changes (TF2, DoD:S, HL2:DM) > > - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow > > server admins to control the maximum RCON packet size and whether or not > > users get banned for exceeding that limit. The defaults reflect the > > existing behavior. > > - Fixed not being able to import custom spray images on Macs > > - Fixed Macs cancelling http map downloads that take longer than 30 > seconds > > > > Team Fortress 2 > > - Added Pyrovision! > > - Added new game mode Special Delivery and map Doomsday! > > - Friendly players glow when carrying the flag > > - Fixed rare cases where flag could fall out of the world > > - Fixed cases where the Payload HUD looked like the cart is still on a > > hill when it isn't > > - Fixed cases where some clients didn't receive broadcasts about long > > continuous particle effects being started or stopped > > - Updated the HTML renderer for displaying server MOTD > > - Votes created by a dedicated server no longer trigger a failed vote > > cooldown > > - Fixed map triggered annotation events not working on dedicated servers > > - Fixed the game crashing if tempents are created that use invalid > > materials > > - Using a Name Tag while in game notifies everyone of the name change > > - Fixed Strange Part: Projectiles Reflected not tracking grenade and > > sentry rocket deflections > > - Added new items > > * City on Fire item sets > > * Pyroland weapons and cosmetics > > * Community-contributed cosmetic items for all classes > > * Mysterious treasures have been incinerated, but are now > craftable > > * Added crafting recipe for Pile of Ash > > * Scorched Keys are now available in the store for a limited time > > * New promo item > > - Weapon balancing changes > > * Gloves of Running Urgently > > * Removed self-damage over time penalty > > * Heavy takes mini-crits while active and for 3 seconds > > after switching away > > * Attack damage penalty reduced from -50% to -25% > > * Tomislav > > * Spin-up speed bonus reduced from +40% to +10% > > * Quick-Fix > > * Medic mirrors blast jump of their heal target > > * Crusader's Crossbow > > * Reload speed time reduced by +40% > > * Cozy Camper > > * Regenerates 1 heath per second > > * Reduced movement penalty from -90% to -80% > > * Sticky Jumper and Rocket Jumper > > * Added 'flying' sound to blast jumps > > * The Concheror > > * Changed rage building source from "damage done and > damage > > received" to only "damage done" > > * Increased the rate at which Rage builds for this item by > > +25% > > * The Equalizer > > * Removed player move speed modification and added it to a > > new item named The Escape Plan > > * All owners of the Equalizer will be automatically > granted > > The Escape Plan > > * Crit-a-Cola > > * Added +25% increased movement speed while active > > * Increased duration from 6 to 8 seconds > > * Atomic Bonk > > * Increased duration from 6 to 8 seconds > > * All Flamethrowers > > * Increased base damage by +10%. > > * Backburner > > * Removed +10% damage bonus attribute > > * Note: Because of base damage increase, damage remains > > unchanged > > * Degreaser > > * Added -10% damage penalty attribute > > * Note: Because of base damage increase, damage remains > > unchanged > > * Phlogistinator > > * Damage defense while taunting reduced from -90% to -75% > > - Item bug fixes > > * Fixed sentry sometimes spawning in shielded mode while the > > Wrangler was equipped, but not deployed > > * Improved visual and audio cues for when the Manmelter is ready > to > > fire > > * Fixed Manmelter being able to earn crits via friendly Pyro > > self-damage > > * Fixed Scotch Bonnet's blue team skin not showing > > * Fixed Unarmed Combat's taunt not working > > * Unarmed Combat's color now matches the team using it > > * Fixed the Apparition's Aspect showing a burning texture in DX8 > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux