On Mon, Jul 23, 2012 at 5:41 PM, 1nsane <1nsane...@gmail.com> wrote:

> It has always been like this.
>
> You would need something like sourcemod to bypass this.
>
> On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia <garcia.bru...@gmail.com
> >wrote:
>
> > No, this even shows up by default on a vanilla server.
> >
> > The output is the following:
> > server cvar 'mp_freezetime' changed to 50
> >
> > I'm on a CS:S Server by the way, but I believe this also shows up on TF2.
> >
> > On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall <x30...@gmail.com
> > >wrote:
> >
> > > You are using sourcemod?
> > >
> > > 2012/7/23 Bruno Garcia <garcia.bru...@gmail.com>:
> > > > Hello,
> > > >
> > > > This has been annoying for me since the day it was added to the game.
> > > > When you change a var in the server, it's automatically printed on
> the
> > > > server's chat.
> > > >
> > > > In addition, if the cvar takes server tags, the change for server
> tags
> > > also
> > > > gets printed on the server's chat.
> > > >
> > > > Is there any way to disable this?
> > > > If not, could this be added?
> > > >
> > > > Thanks.
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I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
engine in an awesome way, but it's just sucks on how you handle scripting.

I'm using eventscripts to code Python (i <3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!
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