I'm pretty sure that The Ship utilises its own engine. The CS:S engine
lives in /steam/css/bin/, and I'm not sure where tf goes (possibly
/steam/orangebox/bin).

Either way, you're fine putting the engine there (have you checked whether
it works?)


Kind regards,
*Saul Rennison*


On 26 July 2012 21:25, doc <[email protected]> wrote:

> Through the power of "dicking around" I have realized it goes in the
> /steam/bin/ folder.
>
> I'm testing it now but just so I can get confirmation - wouldn't this mess
> up any other server I'm running, like CS:S, TF2, etc?
>
> On Thu, Jul 26, 2012 at 12:56 PM, doc <[email protected]> wrote:
>
> > The only thing I have my bin folder is server_i486.so
> >
> > I was going to find a hex editor and poke around - it doesn't sound like
> > exact rocket science, I only point this out because the prefix is
> > different, I might be in the wrong folder?
> >
> > I have server_i486, and you gave me engine_i686, I'm sure it's some
> > misunderstanding on my part but it should just go in my /steam/ship/bin/
> > folder right? (the 686 is the wrong version for my server I guess but the
> > name differences is what confuse me)
> >
> >
> > On Thu, Jul 26, 2012 at 6:24 AM, Joe Love <[email protected]> wrote:
> >
> >> Actually, I just went through this process, with good results.  Course,
> >> then I failed to follow through and actually run a server.
> >>
> >> I managed to track down one of the guys running a linux Ship server,
> >> Feldi, who had a modified linux (i686 only) binary.  Quick binary diff
> >> between the release and the one he had which worked revealed just a
> master
> >> server change:
> >>
> >> (This is a diff on the text output from UltraEdit, but it should be
> >> enough information to go on to make your own binary changes.)
> >>
> >> < 0037c900h: 32 30 37 2E 31 37 33 2E 31 37 37 2E 31 31 3A 32 ;
> >> 207.173.177.11:2
> >> < 0037c910h: 37 30 33 30 20 32 30 37 2E 31 37 33 2E 31 37 37 ; 7030
> >> 207.173.177
> >> < 0037c920h: 2E 31 32 3A 32 37 30 33 30 00 00 00 00 00 80 00 ;
> >> .12:27030.....?.
> >> ---
> >> > 0037c900h: 36 39 2E 32 38 2E 31 35 31 2E 31 37 38 3A 32 37 ;
> >> 69.28.151.178:27
> >> > 0037c910h: 30 33 38 20 36 39 2E 32 38 2E 31 35 33 2E 38 32 ; 038
> >> 69.28.153.82
> >> > 0037c920h: 3A 32 37 30 33 38 00 00 00 00 00 00 00 00 80 00 ;
> >> :27038........?.
> >>
> >> So, replacing the servers makes it work.  You're on your own for finding
> >> the location in the i486 binary if you need to use that, but most people
> >> nowadays seem to be utilizing the i686 binary.
> >>
> >> If you're not interested in finding a hex editor and just want to
> >> download it, I have posted it here:
> >>
> >> http://www.gameowls.com/lyfe/ship/bin/engine_i686.so
> >>
> >> Just find your existing engine_i686.so, rename it, and drop an updated
> >> one in place.
> >>
> >> -Joe
> >>
> >> On Jul 25, 2012, at 10:23 PM, doc wrote:
> >>
> >> > http://forums.blazinggriffin.com/viewtopic.php?f=10&t=26
> >> >
> >> > This is as far as I got. Valve changed you connect to the master
> >> servers a
> >> > long while back, the devs never updated it for linux, and the only
> >> solution
> >> > was on a forum long dead.
> >> >
> >> > The only other option I have is to try running wine :(
> >> >
> >> > On Wed, Jul 25, 2012 at 8:12 PM, doc <[email protected]> wrote:
> >> >
> >> >> Is there anyone who runs a Ship server on linux?
> >> >> The problem I'm running into is that it just "freezes", stops before
> it
> >> >> gets very far.
> >> >>
> >> >> I've done some research but the best I can find is threads leading
> >> nowhere
> >> >> and some strange report that it needs updated binaries, something
> about
> >> >> master servers? Stumped.
> >> >>
> >> >> Startup line:
> >> >> ./srcds_run -game ship +map batavier +maxplayers 18 -autoupdate
> >> >>
> >> >> Console output:
> >> >> http://pastebin.com/nhrBii8v
> >> >>
> >> >> Last 5 lines before the freeze:
> >> >> Server logging enabled.
> >> >> Server logging data to file logs/L0725001.log
> >> >> L 07/25/2012 - 22:04:23: Log file started (file "logs/L0725001.log")
> >> (game
> >> >> "/usr/steam/ship") (version "3062")
> >> >> Summary:  1278 resources total 60.70 Mb, 90.44 % of capacity
> >> >> The nav mesh needs a full nav_analyze
> >> >>
> >> >>
> >> >>
> >> >>
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to