Sounds like you need to look at how you installed it. I did so with this command: ./steam -command update -game ship -dir theship
Thus, I have folders like such: ./theship/bin ./theship/ship/bin The engine_i686.so file resides in theship/bin (again, "theship" is because of what i specified as the dir in my steam command). So if you used "steam -command update -game ship -dir ." then your files might be in unexpected places. -Joe On Jul 26, 2012, at 3:30 PM, Saul Rennison wrote: > I'm pretty sure that The Ship utilises its own engine. The CS:S engine > lives in /steam/css/bin/, and I'm not sure where tf goes (possibly > /steam/orangebox/bin). > > Either way, you're fine putting the engine there (have you checked whether > it works?) > > > Kind regards, > *Saul Rennison* > > > On 26 July 2012 21:25, doc <[email protected]> wrote: > >> Through the power of "dicking around" I have realized it goes in the >> /steam/bin/ folder. >> >> I'm testing it now but just so I can get confirmation - wouldn't this mess >> up any other server I'm running, like CS:S, TF2, etc? >> >> On Thu, Jul 26, 2012 at 12:56 PM, doc <[email protected]> wrote: >> >>> The only thing I have my bin folder is server_i486.so >>> >>> I was going to find a hex editor and poke around - it doesn't sound like >>> exact rocket science, I only point this out because the prefix is >>> different, I might be in the wrong folder? >>> >>> I have server_i486, and you gave me engine_i686, I'm sure it's some >>> misunderstanding on my part but it should just go in my /steam/ship/bin/ >>> folder right? (the 686 is the wrong version for my server I guess but the >>> name differences is what confuse me) >>> >>> >>> On Thu, Jul 26, 2012 at 6:24 AM, Joe Love <[email protected]> wrote: >>> >>>> Actually, I just went through this process, with good results. Course, >>>> then I failed to follow through and actually run a server. >>>> >>>> I managed to track down one of the guys running a linux Ship server, >>>> Feldi, who had a modified linux (i686 only) binary. Quick binary diff >>>> between the release and the one he had which worked revealed just a >> master >>>> server change: >>>> >>>> (This is a diff on the text output from UltraEdit, but it should be >>>> enough information to go on to make your own binary changes.) >>>> >>>> < 0037c900h: 32 30 37 2E 31 37 33 2E 31 37 37 2E 31 31 3A 32 ; >>>> 207.173.177.11:2 >>>> < 0037c910h: 37 30 33 30 20 32 30 37 2E 31 37 33 2E 31 37 37 ; 7030 >>>> 207.173.177 >>>> < 0037c920h: 2E 31 32 3A 32 37 30 33 30 00 00 00 00 00 80 00 ; >>>> .12:27030.....?. >>>> --- >>>>> 0037c900h: 36 39 2E 32 38 2E 31 35 31 2E 31 37 38 3A 32 37 ; >>>> 69.28.151.178:27 >>>>> 0037c910h: 30 33 38 20 36 39 2E 32 38 2E 31 35 33 2E 38 32 ; 038 >>>> 69.28.153.82 >>>>> 0037c920h: 3A 32 37 30 33 38 00 00 00 00 00 00 00 00 80 00 ; >>>> :27038........?. >>>> >>>> So, replacing the servers makes it work. You're on your own for finding >>>> the location in the i486 binary if you need to use that, but most people >>>> nowadays seem to be utilizing the i686 binary. >>>> >>>> If you're not interested in finding a hex editor and just want to >>>> download it, I have posted it here: >>>> >>>> http://www.gameowls.com/lyfe/ship/bin/engine_i686.so >>>> >>>> Just find your existing engine_i686.so, rename it, and drop an updated >>>> one in place. >>>> >>>> -Joe >>>> >>>> On Jul 25, 2012, at 10:23 PM, doc wrote: >>>> >>>>> http://forums.blazinggriffin.com/viewtopic.php?f=10&t=26 >>>>> >>>>> This is as far as I got. Valve changed you connect to the master >>>> servers a >>>>> long while back, the devs never updated it for linux, and the only >>>> solution >>>>> was on a forum long dead. >>>>> >>>>> The only other option I have is to try running wine :( >>>>> >>>>> On Wed, Jul 25, 2012 at 8:12 PM, doc <[email protected]> wrote: >>>>> >>>>>> Is there anyone who runs a Ship server on linux? >>>>>> The problem I'm running into is that it just "freezes", stops before >> it >>>>>> gets very far. >>>>>> >>>>>> I've done some research but the best I can find is threads leading >>>> nowhere >>>>>> and some strange report that it needs updated binaries, something >> about >>>>>> master servers? Stumped. >>>>>> >>>>>> Startup line: >>>>>> ./srcds_run -game ship +map batavier +maxplayers 18 -autoupdate >>>>>> >>>>>> Console output: >>>>>> http://pastebin.com/nhrBii8v >>>>>> >>>>>> Last 5 lines before the freeze: >>>>>> Server logging enabled. >>>>>> Server logging data to file logs/L0725001.log >>>>>> L 07/25/2012 - 22:04:23: Log file started (file "logs/L0725001.log") >>>> (game >>>>>> "/usr/steam/ship") (version "3062") >>>>>> Summary: 1278 resources total 60.70 Mb, 90.44 % of capacity >>>>>> The nav mesh needs a full nav_analyze >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

