That's why it should have been put in the TF beta first! :)

On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> >with the beta quickplay system if your server uses any type of normal
> connection
> >method to the server for the first player it boots you out of the beta
>
> It will be fixed really soon.  As in, today (hopefully).  We're planning
> an update later today, and it will have the necessary fixes on the server
> side.  I'm hopeful to get it fixed on the backend, too.
>
> There is also a problem where a "game over" condition can cause the server
> to switch into a mode where it stops receiving traffic.  That bug will also
> be fixed today.
>
> Sorry for the bugs.  That's why it's called beta!
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
> Sent: Thursday, August 02, 2012 6:16 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Quickplay broken?
>
> It could also be due to quickplay traffic being split inbetween the beta
> quickplay system and the current quickplay system. They did say with the
> beta quickplay system if your server uses any type of normal connection
> method to the server for the first player it boots you out of the beta.
> They never did followup if that was ever fixed. I could imagine that a lot
> of people running both the beta quickplay/normal quickplay aren't getting
> the benefit of the beta quickplay traffic because of that bug. But I too
> have noticed this same issue about the dropoff in quickplay traffic seeding
> which started about a day before fletcher posted about the beta quickplay
> system being started. I assume the drop in traffic is because of that.
>
> On Wed, Aug 1, 2012 at 9:51 PM, ics <i...@ics-base.net> wrote:
> > Exactly this. It was once stated that quickplay is only about 30% of
> > all connects to servers. Many people may have found one, two or more
> > servers that they have on favorites. They will go to those servers
> > first if there are players as they will be asked if they want to add
> > the server to their favorites when they disconnect after 10 mins or
> longer session.
> >
> > This can be just a normal case, some of your regulars will be gone and
> > there will be quiet moments. Quickplay is only something that you may
> > want to have as an extra. It helps populate a server but on peak
> > times, there's a lot of servers with some empty slots so there will be
> > also a lot more servers for it to pick for and where to place a random
> player to.
> >
> > -ics
> >
> > 2.8.2012 5:44, Rob Liu kirjoitti:
> >
> > The reason can be there just less and less people are using quickplay.
> > And there are more quickplay servers out there.
> >
> > On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith
> > <ve...@tinylittlerobots.us>
> > wrote:
> >>
> >> I've seen mine above 12 players and not getting fed a trickle of
> >> people from quickplay.  Often what happens now is a swarm of players
> >> join around the same time.  Then usually after a map change many
> >> players will leave, dropping the server to 14-15 or so where it will
> >> remain until the next swarm of players gets fed in.  This can take a
> >> while sometimes, after which this cycle repeats.
> >>
> >> There seems to be less of a constant slow feed of players now and
> >> instead you get big spurts.
> >>
> >> On 01.08.2012 13:49, Dave Rosca wrote:
> >>>
> >>> Thats how it was before the quickplay changes, at least for my server.
> >>>
> >>> Only at around 12 players does quickplay kick in.
> >>
> >>
> >>
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> >
> >
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