On 13/09/2012 23:13, Essay Tew Phaun wrote:
You don't put a SRCDS instance under your pillow at night and wake up with a
full server in the morning.

You're right. It took 2 minutes for my server to fill the first time I started it.
That wasn't enough time to get any sleep.

But, as ever, there will only be full servers if there are players to fill them. There's nothing you can do about it. Messing with configs, adding plugins etc doesn't make any difference.
The proof? Valve's (and others) vanilla servers are full.

If the current TF2 stats say "70000" playing, you need around 3000 servers. If there are 5000 servers then 2000 of them are empty. Empty no matter what you do. When the current stats later in the day say "50000 playing", then another 1000 or so servers will be empty. There's absolutely no point or purpose running more servers than are required - and no great community service is performed if people are chasing after the same set of players.

(We've seen what happens when they try. You just end up with a bunch of insidious methods to try and get people to join, fake player counts and so on) The truth is, no one has any great ideas or inventive ways to attract people to their server - and if they did, 5 minutes later everyone else would copy it, negating any advantage it had.

There's no shortage of bad ideas though.

The rule, as I've said before is always : you can make your server worse than the rest, the same as the rest, but not better than the rest.

A good server is, aside from one or 2 technical things like ping and whether it has enough cpu and so on, entirely made by the people who are playing on it at the time. You might have different criteria as to what makes a fun game, but you join a server, you might think "this is fun" the next time you join, with different people, it may well not be. The only way to find a good game is to hop from server to server until you find a group of people playing in a way that you find fun. You think "I can add these people to my friends list or we can agree to always play on this server"

Unfortunately not. This is Gabe's theory that they can identify some kind of "Good gamer Gregs" that are fun to play with and find some way to pay them to play. But the gotcha is, the guy that's helping make this the best round of TF2 you've ever played one day, will be camped as one of 6 snipers being part of the most dull game of TF2
you've ever played the next.

There are no great or significant costs to recover to run a server, unless you're being overcharged or
have made a bad purchasing decision.

e.g my son's clan server costs a few pence a day from one of the bigger UK providers. Cheap enough that one of them could swallow the costs. Shared between just 6 people, it's peanuts. That is 13 slot, but it's not significantly more
for 25 slot.

We can assume the people providing this server are making a profit because they've been in business for years. So, if you run your own server rather than going to a provider then it should be cheaper still.

If it's not then you are doing something very wrong, regardless of whether you have adverts or donations or not (which I personally think will make your server less attractive because the interface is clunky. It comes from a time years ago before Valve added a reasonably decent web browser, and today we can see the even slicker big picture shift-tab interface and you realise there's so much about TF2 that's just there because a decade or so ago games were like that. All these cfg files and mapcycle.txt too, no one sane would do that today, but these things take a lot of effort to change and writing a new co-op game mode is, obviously, a much better use of time.

If they'd written TF3 rather than keeping this game alive, it would look slick and maybe your server info and adverts would too.

But now it just looks clunky and out of place.

--
Dan

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