I attached the new version to this post:
https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's
compiled from this Source:
https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly
modified Makefile from the SourceMod sample_ext extension.
My addon-less system has 1006 particle effect names loaded. On my Freak
Fortress 2 server with this loaded, it has 970 particle effect names loaded.
Still not ideal, but there aren't that many MvM particles in the
stringtables dump, so a large gain wasn't expected.
On 10/1/2012 3:33 PM, Michael Johansen wrote:
Oh nice, could you reply back on the mailinglist when you've done it?
Date: Mon, 1 Oct 2012 15:32:02 -0400
From: rbemr...@gmail.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2
ParticleEffectNames stringtable?
*sigh* I just checked the extension version in the console, and it's
reporting the old NoMvM version, despite being from nomvm2_binary.zip.
I assume that a new Linux version was never compiled.
Fine, I'll compile it myself and post it to the SourceMod thread; I also
pointed out that it's the wrong version over there.
On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
Hi Ross,
Check out https://forums.alliedmods.net/showthread.php?t=193515
Thanks,
Kyle.
On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <rbemr...@gmail.com
<mailto:rbemr...@gmail.com>> wrote:
On my stock TF2 server with addons directory, dumpstringtables
says this:
Table ParticleEffectNames
1006/1024 items
Meaning that maps and addons have a grand total of 18 particle
effects they can use.
It's not uncommon to see errors when loading custom maps because
they use more than 18 particle effects. Additionally, on maps
that use more than 18 effects, clients tend to crash immediately
after the map change, even on maps that previously worked fine
(such as pl_cashworks). Can this please be fixed, perhaps by
removing the MvM particle names on non-MvM maps like we did with
sounds?
I'm also confused from this same log. In my log, at the top, I
see this:
soundprecache: 7872/8192 (96% full)
Then later down, I see this:
Table soundprecache
4064/8192 items
One of these numbers has to be wrong. Are the MvM sounds being
removed from the precache post-server start? If so, is it
possible to use an SDK call to remove sounds from the precache? I
can think of at lease one SourceMod plugin that could desperately
use this functionality.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux