Are you kidding? Then they wouldn't be able to add more hats.

On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen <michs...@live.no> wrote:

>
> Valve seriously needs to remove the unneeded particle effects and all that
> shizzle, too bad we have to use 3rd party fixes for fixing this.
> Also, thanks!
>
> > Date: Mon, 1 Oct 2012 15:52:28 -0400
> > From: rbemr...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
> TF2 ParticleEffectNames stringtable?
> >
> > I attached the new version to this post:
> > https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's
> > compiled from this Source:
> > https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip  using a slightly
> > modified Makefile from the SourceMod sample_ext extension.
> >
> > My addon-less system has 1006 particle effect names loaded.  On my Freak
> > Fortress 2 server with this loaded, it has 970 particle effect names
> loaded.
> >
> > Still not ideal, but there aren't that many MvM particles in the
> > stringtables dump, so a large gain wasn't expected.
> >
> > On 10/1/2012 3:33 PM, Michael Johansen wrote:
> > > Oh nice, could you reply back on the mailinglist when you've done it?
> > >
> > >
> > >> Date: Mon, 1 Oct 2012 15:32:02 -0400
> > >> From: rbemr...@gmail.com
> > >> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> > >> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects
> from TF2 ParticleEffectNames stringtable?
> > >>
> > >> *sigh* I just checked the extension version in the console, and it's
> > >> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
> > >> I assume that a new Linux version was never compiled.
> > >>
> > >> Fine, I'll compile it myself and post it to the SourceMod thread; I
> also
> > >> pointed out that it's the wrong version over there.
> > >>
> > >> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
> > >>> Hi Ross,
> > >>>
> > >>> Check out https://forums.alliedmods.net/showthread.php?t=193515
> > >>>
> > >>> Thanks,
> > >>> Kyle.
> > >>>
> > >>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <rbemr...@gmail.com
> > >>> <mailto:rbemr...@gmail.com>> wrote:
> > >>>
> > >>>      On my stock TF2 server with addons directory, dumpstringtables
> > >>>      says this:
> > >>>
> > >>>      Table ParticleEffectNames
> > >>>        1006/1024 items
> > >>>
> > >>>      Meaning that maps and addons have a grand total of 18 particle
> > >>>      effects they can use.
> > >>>
> > >>>      It's not uncommon to see errors when loading custom maps because
> > >>>      they use more than 18 particle effects.  Additionally, on maps
> > >>>      that use more than 18 effects, clients tend to crash immediately
> > >>>      after the map change, even on maps that previously worked fine
> > >>>      (such as pl_cashworks).  Can this please be fixed, perhaps by
> > >>>      removing the MvM particle names on non-MvM maps like we did with
> > >>>      sounds?
> > >>>
> > >>>      I'm also confused from this same log.  In my log, at the top, I
> > >>>      see this:
> > >>>      soundprecache: 7872/8192 (96% full)
> > >>>
> > >>>      Then later down, I see this:
> > >>>      Table soundprecache
> > >>>        4064/8192 items
> > >>>
> > >>>      One of these numbers has to be wrong.  Are the MvM sounds being
> > >>>      removed from the precache post-server start?  If so, is it
> > >>>      possible to use an SDK call to remove sounds from the precache?
>  I
> > >>>      can think of at lease one SourceMod plugin that could
> desperately
> > >>>      use this functionality.
> > >>>
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> > >>>
> > >>>
> > >>>
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