Are you kidding? Then they wouldn't be able to add more hats. On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen <michs...@live.no> wrote:
> > Valve seriously needs to remove the unneeded particle effects and all that > shizzle, too bad we have to use 3rd party fixes for fixing this. > Also, thanks! > > > Date: Mon, 1 Oct 2012 15:52:28 -0400 > > From: rbemr...@gmail.com > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from > TF2 ParticleEffectNames stringtable? > > > > I attached the new version to this post: > > https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's > > compiled from this Source: > > https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly > > modified Makefile from the SourceMod sample_ext extension. > > > > My addon-less system has 1006 particle effect names loaded. On my Freak > > Fortress 2 server with this loaded, it has 970 particle effect names > loaded. > > > > Still not ideal, but there aren't that many MvM particles in the > > stringtables dump, so a large gain wasn't expected. > > > > On 10/1/2012 3:33 PM, Michael Johansen wrote: > > > Oh nice, could you reply back on the mailinglist when you've done it? > > > > > > > > >> Date: Mon, 1 Oct 2012 15:32:02 -0400 > > >> From: rbemr...@gmail.com > > >> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com > > >> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects > from TF2 ParticleEffectNames stringtable? > > >> > > >> *sigh* I just checked the extension version in the console, and it's > > >> reporting the old NoMvM version, despite being from nomvm2_binary.zip. > > >> I assume that a new Linux version was never compiled. > > >> > > >> Fine, I'll compile it myself and post it to the SourceMod thread; I > also > > >> pointed out that it's the wrong version over there. > > >> > > >> On 10/1/2012 3:21 PM, Kyle Sanderson wrote: > > >>> Hi Ross, > > >>> > > >>> Check out https://forums.alliedmods.net/showthread.php?t=193515 > > >>> > > >>> Thanks, > > >>> Kyle. > > >>> > > >>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <rbemr...@gmail.com > > >>> <mailto:rbemr...@gmail.com>> wrote: > > >>> > > >>> On my stock TF2 server with addons directory, dumpstringtables > > >>> says this: > > >>> > > >>> Table ParticleEffectNames > > >>> 1006/1024 items > > >>> > > >>> Meaning that maps and addons have a grand total of 18 particle > > >>> effects they can use. > > >>> > > >>> It's not uncommon to see errors when loading custom maps because > > >>> they use more than 18 particle effects. Additionally, on maps > > >>> that use more than 18 effects, clients tend to crash immediately > > >>> after the map change, even on maps that previously worked fine > > >>> (such as pl_cashworks). Can this please be fixed, perhaps by > > >>> removing the MvM particle names on non-MvM maps like we did with > > >>> sounds? > > >>> > > >>> I'm also confused from this same log. In my log, at the top, I > > >>> see this: > > >>> soundprecache: 7872/8192 (96% full) > > >>> > > >>> Then later down, I see this: > > >>> Table soundprecache > > >>> 4064/8192 items > > >>> > > >>> One of these numbers has to be wrong. Are the MvM sounds being > > >>> removed from the precache post-server start? If so, is it > > >>> possible to use an SDK call to remove sounds from the precache? > I > > >>> can think of at lease one SourceMod plugin that could > desperately > > >>> use this functionality. > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > >>> > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux