Whoops, sorry about the issues with the wrong linux version.

Not entirely sure what happened, but thanks for spotting that and
recompiling it!

On Mon, Oct 1, 2012 at 2:52 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> I attached the new version to this post: https://forums.alliedmods.net/**
> showpost.php?p=1810648&**postcount=60<https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60>It's
>  compiled from this Source:
> https://dl.dropbox.com/u/**99606/nomvm/nomvm2_source.zip<https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip>
>  using a slightly modified Makefile from the SourceMod sample_ext extension.
>
> My addon-less system has 1006 particle effect names loaded.  On my Freak
> Fortress 2 server with this loaded, it has 970 particle effect names loaded.
>
> Still not ideal, but there aren't that many MvM particles in the
> stringtables dump, so a large gain wasn't expected.
>
>
> On 10/1/2012 3:33 PM, Michael Johansen wrote:
>
>> Oh nice, could you reply back on the mailinglist when you've done it?
>>
>>
>>  Date: Mon, 1 Oct 2012 15:32:02 -0400
>>> From: rbemr...@gmail.com
>>> To: h...@list.valvesoftware.com; 
>>> hlds_linux@list.valvesoftware.**com<hlds_linux@list.valvesoftware.com>
>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
>>> TF2 ParticleEffectNames stringtable?
>>>
>>> *sigh* I just checked the extension version in the console, and it's
>>> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
>>> I assume that a new Linux version was never compiled.
>>>
>>> Fine, I'll compile it myself and post it to the SourceMod thread; I also
>>> pointed out that it's the wrong version over there.
>>>
>>> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
>>>
>>>> Hi Ross,
>>>>
>>>> Check out 
>>>> https://forums.alliedmods.net/**showthread.php?t=193515<https://forums.alliedmods.net/showthread.php?t=193515>
>>>>
>>>> Thanks,
>>>> Kyle.
>>>>
>>>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <rbemr...@gmail.com
>>>> <mailto:rbemr...@gmail.com>> wrote:
>>>>
>>>>      On my stock TF2 server with addons directory, dumpstringtables
>>>>      says this:
>>>>
>>>>      Table ParticleEffectNames
>>>>        1006/1024 items
>>>>
>>>>      Meaning that maps and addons have a grand total of 18 particle
>>>>      effects they can use.
>>>>
>>>>      It's not uncommon to see errors when loading custom maps because
>>>>      they use more than 18 particle effects.  Additionally, on maps
>>>>      that use more than 18 effects, clients tend to crash immediately
>>>>      after the map change, even on maps that previously worked fine
>>>>      (such as pl_cashworks).  Can this please be fixed, perhaps by
>>>>      removing the MvM particle names on non-MvM maps like we did with
>>>>      sounds?
>>>>
>>>>      I'm also confused from this same log.  In my log, at the top, I
>>>>      see this:
>>>>      soundprecache: 7872/8192 (96% full)
>>>>
>>>>      Then later down, I see this:
>>>>      Table soundprecache
>>>>        4064/8192 items
>>>>
>>>>      One of these numbers has to be wrong.  Are the MvM sounds being
>>>>      removed from the precache post-server start?  If so, is it
>>>>      possible to use an SDK call to remove sounds from the precache?  I
>>>>      can think of at lease one SourceMod plugin that could desperately
>>>>      use this functionality.
>>>>
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>>>>
>>>>
>>>>
>>>>
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>>
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>
>
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