You just have to precache two models, then it's all fine. Is use this code
in a little plugin:

PrecacheModel("models/bots/headless_hatman.mdl");
PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");

Gameservers don't precache them automatically when it's not really
halloween.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, October 24, 2012 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Whats the deal with old halloween event maps?

Last week i held and event for upcoming halloween. We played custom maps 
that had halloween monsters (aka the horseman) on and some others with 
just ghosts with tf_forced_holiday 2.

This week, i arranged to play cp_manor_event and cp_viaduct_event to 
prepare players for halloween time. However, with manor te map crashes 
as soon as setup gates are supposed to be open with following error:

L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: 
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works 
otherwise. Are these maps intentionally broken or if not, they should be 
fixed for halloween.

-ics



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