You just have to precache two models, then it's all fine. Is use this code in a little plugin:
PrecacheModel("models/bots/headless_hatman.mdl"); PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"); Gameservers don't precache them automatically when it's not really halloween. -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 24, 2012 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Whats the deal with old halloween event maps? Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux