I discovered this crash issue myself a few months ago.
If you're using SourceMod, my Force Holidays plugin (
https://forums.alliedmods.net/showthread.php?t=171012 ) specifically
caches all the Horsemann and Monoculus/ghost with no hat files for their
respective maps due to this crash issue.
It also sets the Halloween holiday on for any map in the
addons/sourcemod/configs/halloween_maps.txt file because the boss
determination is done immediately after map change, before server.cfg
and other configs are processed.
On 10/24/2012 12:18 PM, ics wrote:
Last week i held and event for upcoming halloween. We played custom
maps that had halloween monsters (aka the horseman) on and some others
with just ghosts with tf_forced_holiday 2.
This week, i arranged to play cp_manor_event and cp_viaduct_event to
prepare players for halloween time. However, with manor te map crashes
as soon as setup gates are supposed to be open with following error:
L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman: UTIL_SetModel: not precached:
models/bots/headless_hatman.mdl
967/ - headless_hatman: UTIL_SetModel: not precached:
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman:
UTIL_SetModel: not precached: models/bots/headless_hatman.mdl
Boom.
On viaduct_event, the monoculus doesn't even spawn but the map works
otherwise. Are these maps intentionally broken or if not, they should
be fixed for halloween.
-ics
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