I bet it's related to the Red X's somehow... WHICH BY THE WAY, WILL YOU FIX IT 
VALVE PLS?


> Date: Wed, 24 Oct 2012 19:37:33 +0300
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?
> 
> Every other custom map works just fine without precaching anyhing, even 
> harvest_event is fine without doing anything. I was just wondering is it 
> a known issue that manor brokes with default settings and why the 
> monoculus doesn't spawn in viaduct_event.
> 
> -ics
> 
> 24.10.2012 19:32, Andreas Grimm kirjoitti:
> > Addition to this: If you want to run the other maps, then you have to
> > precache these files, too:
> >
> > PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this
> > one is needed for manor, too ... can't remember anymore
> > PrecacheModel("models/props_halloween/ghost_no_hat.mdl");
> > PrecacheModel("models/props_halloween/halloween_demoeye.mdl");
> > PrecacheModel("models/props_halloween/eyeball_projectile.mdl");
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas
> > Grimm
> > Sent: Wednesday, October 24, 2012 6:31 PM
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?
> >
> > You just have to precache two models, then it's all fine. Is use this code
> > in a little plugin:
> >
> > PrecacheModel("models/bots/headless_hatman.mdl");
> > PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");
> >
> > Gameservers don't precache them automatically when it's not really
> > halloween.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> > Sent: Wednesday, October 24, 2012 6:19 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] Whats the deal with old halloween event maps?
> >
> > Last week i held and event for upcoming halloween. We played custom maps
> > that had halloween monsters (aka the horseman) on and some others with
> > just ghosts with tf_forced_holiday 2.
> >
> > This week, i arranged to play cp_manor_event and cp_viaduct_event to
> > prepare players for halloween time. However, with manor te map crashes
> > as soon as setup gates are supposed to be open with following error:
> >
> > L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
> > 967/ - headless_hatman:  UTIL_SetModel:  not precached:
> > models/bots/headless_hatman.mdl
> > 967/ - headless_hatman:  UTIL_SetModel:  not precached:
> > models/bots/headless_hatman.mdl
> > L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman:
> > UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
> > Boom.
> >
> > On viaduct_event, the monoculus doesn't even spawn but the map works
> > otherwise. Are these maps intentionally broken or if not, they should be
> > fixed for halloween.
> >
> > -ics
> >
> >
> >
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> 
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