The glorious downside to Valve's flat organizational scheme. Lots of things *can* get done, but everyone just piling shit in week after week makes for very unoptimized programming.
Pretty soon clients are going to require i7 3960X's with four-way SLI to run TF2 at 50FPS. Servers are going to need quad sockets. Completely serious too. Proof is in the performance degradation we've seen since the un-hatbloated launch. On Wed, Oct 31, 2012 at 4:58 PM, Essay Tew Phaun <sc2p...@gmail.com> wrote: > Yes, quite a lot. I know there are others on the list reporting it and > there have been a few other posts on it too. They said they're looking in > to it. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux