Yeah I'm not saying the issue is caused by the same thing as those videos.
It's just causing a similar problem.

On Sat, Jan 5, 2013 at 9:17 AM, dan <needa...@ntlworld.com> wrote:

> On 04/01/2013 23:00, Essay Tew Phaun wrote:
>
>> The issue is very similar to the videos posted on youtube here:
>>
>> http://www.youtube.com/watch?**v=ArWe_ODu2-Y<http://www.youtube.com/watch?v=ArWe_ODu2-Y>
>> http://www.youtube.com/watch?**v=GgWldsyWNIQ<http://www.youtube.com/watch?v=GgWldsyWNIQ>
>> http://www.youtube.com/watch?**v=OdZBeOD2eTI<http://www.youtube.com/watch?v=OdZBeOD2eTI>
>>
>
> These must be old? The sv: field is saying 256 rather than the 66 it does
> now.
>
> The 3rd one really needs lower client settings (he has cmdrate et al set
> to 66, but doesn't generate 66 fps)
>
>
>  We've investigated the network, the general system performance (CPU,
>> Memory, I/O). Everything is checking out fine with these. We've tried a
>> few
>> various things within the server.cfgs other than the defaults and they
>> have
>> not changed anything. In the network graphs, we have no loss, we have no
>> choke, or very little, which is about normal with a lot going on. var
>> seems
>> to stay pretty low, 0.50-2.00.
>>
>
> There used to be this kind of 'rewind' thing on Valve's servers.
> The fra ones.
>
> Lately it's a lot better though with their lux servers.
>
> Given they're vanilla it's difficult to envisage a general problem, unless
> it only affects certain maps or game modes?
>
> --
> Dan.
>
>
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