We've been having weird issues like this aswell, some times the game just 
freezes for a split second and then continues. The netgraph shows the ping 
rises and so does the in/out values.

> Date: Sat, 5 Jan 2013 09:43:31 -0500
> From: sc2p...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Large Gaps in the net_graph
> 
> Yeah I'm not saying the issue is caused by the same thing as those videos.
> It's just causing a similar problem.
> 
> On Sat, Jan 5, 2013 at 9:17 AM, dan <needa...@ntlworld.com> wrote:
> 
> > On 04/01/2013 23:00, Essay Tew Phaun wrote:
> >
> >> The issue is very similar to the videos posted on youtube here:
> >>
> >> http://www.youtube.com/watch?**v=ArWe_ODu2-Y<http://www.youtube.com/watch?v=ArWe_ODu2-Y>
> >> http://www.youtube.com/watch?**v=GgWldsyWNIQ<http://www.youtube.com/watch?v=GgWldsyWNIQ>
> >> http://www.youtube.com/watch?**v=OdZBeOD2eTI<http://www.youtube.com/watch?v=OdZBeOD2eTI>
> >>
> >
> > These must be old? The sv: field is saying 256 rather than the 66 it does
> > now.
> >
> > The 3rd one really needs lower client settings (he has cmdrate et al set
> > to 66, but doesn't generate 66 fps)
> >
> >
> >  We've investigated the network, the general system performance (CPU,
> >> Memory, I/O). Everything is checking out fine with these. We've tried a
> >> few
> >> various things within the server.cfgs other than the defaults and they
> >> have
> >> not changed anything. In the network graphs, we have no loss, we have no
> >> choke, or very little, which is about normal with a lot going on. var
> >> seems
> >> to stay pretty low, 0.50-2.00.
> >>
> >
> > There used to be this kind of 'rewind' thing on Valve's servers.
> > The fra ones.
> >
> > Lately it's a lot better though with their lux servers.
> >
> > Given they're vanilla it's difficult to envisage a general problem, unless
> > it only affects certain maps or game modes?
> >
> > --
> > Dan.
> >
> >
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