It's not just me, either. I've had several members of our community report
the exact same thing.

On Thu, Jan 10, 2013 at 11:52 AM, Essay Tew Phaun <sc2p...@gmail.com> wrote:

> I've narrowed it down. It occurs when turning corners or viewing a new
> area of a map that has enemies and it's a hard pause, too. There's
> absolutely nothing normal with these pauses. It's completely unreasonable
> to expect people to play that way. You lose all control for a 1/2 a second
> to a full second. At this point it's really starting to look like a client
> issue.
>
>
> On Thu, Jan 10, 2013 at 11:42 AM, dan <needa...@ntlworld.com> wrote:
>
>> On 10/01/2013 12:13, Essay Tew Phaun wrote:
>>
>>> Here's something on our private server, no mods running, bots only.
>>> Middle
>>> of the morning (3AM or so)
>>>
>>
>> But gaps in the net_graph like that are perfectly normal, for example,
>> when the round ends I get a gap
>> as you get teleported to the spawn and the next round is about to start.
>>
>> As others have said, when spectating (e.g after a death) switching
>> between players creates a small gap too.
>>
>> And it looks like you just hit F12 to capture a screenshot when nothing
>> is wrong,
>> so the rest of the figures tell us nothing.
>>
>> I think whatever problem you have you aren't showing anything that
>> demonstrates it well.
>>
>> You could try some of the things on the list I typed in my last post to
>> try and narrow down the problem.
>>
>> --
>> Dan.
>>
>>
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>
>
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