It's not just me, either. I've had several members of our community report the exact same thing.
On Thu, Jan 10, 2013 at 11:52 AM, Essay Tew Phaun <sc2p...@gmail.com> wrote: > I've narrowed it down. It occurs when turning corners or viewing a new > area of a map that has enemies and it's a hard pause, too. There's > absolutely nothing normal with these pauses. It's completely unreasonable > to expect people to play that way. You lose all control for a 1/2 a second > to a full second. At this point it's really starting to look like a client > issue. > > > On Thu, Jan 10, 2013 at 11:42 AM, dan <needa...@ntlworld.com> wrote: > >> On 10/01/2013 12:13, Essay Tew Phaun wrote: >> >>> Here's something on our private server, no mods running, bots only. >>> Middle >>> of the morning (3AM or so) >>> >> >> But gaps in the net_graph like that are perfectly normal, for example, >> when the round ends I get a gap >> as you get teleported to the spawn and the next round is about to start. >> >> As others have said, when spectating (e.g after a death) switching >> between players creates a small gap too. >> >> And it looks like you just hit F12 to capture a screenshot when nothing >> is wrong, >> so the rest of the figures tell us nothing. >> >> I think whatever problem you have you aren't showing anything that >> demonstrates it well. >> >> You could try some of the things on the list I typed in my last post to >> try and narrow down the problem. >> >> -- >> Dan. >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux