Here's something on our private server, no mods running, bots only. Middle
of the morning (3AM or so)

http://i.imgur.com/tIq2u.jpg

On Thu, Jan 10, 2013 at 2:20 AM, dan <needa...@ntlworld.com> wrote:

> On 10/01/2013 05:11, Essay Tew Phaun wrote:
>
>> Thought I had fixed this problem with a recent change I did, but nope.
>> It's
>> still here and in full effect. Tends to always have gaps when you're
>> viewing new map scenes and seems to also happen at random. If you enter an
>> area with a lot of enemies by turning a corner or coming out of a trench
>> there is a near full second lockup until everything else resumes.
>>
>> http://i.imgur.com/C1Kjc.jpg
>>
>
> Well it's either client or server.
>
> Find out which one
>
> 1a) Join other low ping servers near you and see if the same problem
> happens
> 1b) Try local listen maps like tr_walkway_rc2 and bot matches to see if
> they render and play fine
> 2) Post screenshots with the full net_graph 5 output when the problem
> happens not just the graph.
> 3) Get other people on your server to do the same if/when they are having
> a similar problem
> 4) Make sure your (and their) client settings are good (wrt the other
> posts in this thread)
>
> AFAICT It's not a general problem, I've played for hours and hours over
> Xmas / New Year and not had issues with lag or lockups,
> certainly not repeatable issues caused by walking into new map areas -
> (unless you're using the linux client of TF2 on AMD hardware, in which
> case, don't, life's too short)
>
> But it's likely Valve can't recreate the issue.
>
> If it's your client, the most likely issue is either some borked config or
> something to do with the configuration of your PC (video drivers,
> networking or whatever)
> Similarly, if it's your server, it's most likely some aspect of the
> install or maybe even some issue with the kernel config etc that's causing
> it.
> Aren't there some documented slowdowns with 3.7's networking? I only saw a
> headline so that could be completely unrelated but if you're using that
> kernel it might be worth checking.
>
> Of course it could be some bug in TF2 itself, the best way to try and see
> there (using the theory that it's not universal) would be to broaden the
> testing as much as possible, use every map you can, every game type and see
> if some work and some don't.
>
> But, I would start with your client, if you can't connect to any server
> without this issue I'd say the problem must be your client or your network
> connection to the servers. Without a client you are confident works, you
> can't really test servers using it. Once you've got that, change any and
> everything one at a time until you find the cause.
>
> Generally speaking I play CTF and koth most of the time, so if there's big
> issues with mvm or pl or some such I wouldn't notice.
>
>
> --
> Dan
>
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