Here's something on our private server, no mods running, bots only. Middle of the morning (3AM or so)
http://i.imgur.com/tIq2u.jpg On Thu, Jan 10, 2013 at 2:20 AM, dan <needa...@ntlworld.com> wrote: > On 10/01/2013 05:11, Essay Tew Phaun wrote: > >> Thought I had fixed this problem with a recent change I did, but nope. >> It's >> still here and in full effect. Tends to always have gaps when you're >> viewing new map scenes and seems to also happen at random. If you enter an >> area with a lot of enemies by turning a corner or coming out of a trench >> there is a near full second lockup until everything else resumes. >> >> http://i.imgur.com/C1Kjc.jpg >> > > Well it's either client or server. > > Find out which one > > 1a) Join other low ping servers near you and see if the same problem > happens > 1b) Try local listen maps like tr_walkway_rc2 and bot matches to see if > they render and play fine > 2) Post screenshots with the full net_graph 5 output when the problem > happens not just the graph. > 3) Get other people on your server to do the same if/when they are having > a similar problem > 4) Make sure your (and their) client settings are good (wrt the other > posts in this thread) > > AFAICT It's not a general problem, I've played for hours and hours over > Xmas / New Year and not had issues with lag or lockups, > certainly not repeatable issues caused by walking into new map areas - > (unless you're using the linux client of TF2 on AMD hardware, in which > case, don't, life's too short) > > But it's likely Valve can't recreate the issue. > > If it's your client, the most likely issue is either some borked config or > something to do with the configuration of your PC (video drivers, > networking or whatever) > Similarly, if it's your server, it's most likely some aspect of the > install or maybe even some issue with the kernel config etc that's causing > it. > Aren't there some documented slowdowns with 3.7's networking? I only saw a > headline so that could be completely unrelated but if you're using that > kernel it might be worth checking. > > Of course it could be some bug in TF2 itself, the best way to try and see > there (using the theory that it's not universal) would be to broaden the > testing as much as possible, use every map you can, every game type and see > if some work and some don't. > > But, I would start with your client, if you can't connect to any server > without this issue I'd say the problem must be your client or your network > connection to the servers. Without a client you are confident works, you > can't really test servers using it. Once you've got that, change any and > everything one at a time until you find the cause. > > Generally speaking I play CTF and koth most of the time, so if there's big > issues with mvm or pl or some such I wouldn't notice. > > > -- > Dan > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux