Don't all stringtables get cleared upon level change? I know they all get
created when the map is loaded, so it stands to reason that they are
automatically deleted on level shutdown.



Kind regards,
Saul Rennison


On 19 January 2013 02:47, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> Depending on the table, it's never cleared from map to map. I know in CS:S,
> the particle stringtable is never cleared. Playing one custom map can
> destroy another, for the lifetime of the server. At least this is what I
> was told months ago, it stands to reason this bug is present in other games
> as well.
>
> Hope this helps,
> Kyle.
>
>
> On Fri, Jan 18, 2013 at 3:54 PM, Alex Kowald <abkow...@gmail.com> wrote:
>
> > Can't do anything else but bump this. Everyone's servers suffer from
> this.
> > Is there any good reason Valve can't just increase the size?
> >
> > On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun <sc2p...@gmail.com>
> > wrote:
> >
> > > I just think it's pathetic that you can't even tell anymore what is at
> > > fault. Is it the clients? Is it the servers? Who knows. Both crash with
> > > just about as much frequency and you can bet your bottom dollar that
> > every
> > > big update will be replete with crashing issues. Steam going down,
> > > Quickplay logging out, crashing on map changes, crashing on MOTD,
> > crashing
> > > for being in spectator, crashing due to stringtable overflows, it never
> > > ends.
> > >
> > > *SPEND*
> > > *SOME*
> > > *TIME
> > > OPTIMIZING
> > > THE
> > > SERVERS
> > > AND
> > > CLIENT
> > > STOP
> > > RELEASING
> > > HUGE
> > > UPDATES
> > > UNTIL
> > > THESE
> > > ARE
> > > STABLE*
> > > _______________________________________________
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