This is the single biggest crasher on all my servers. I get around ~4
crashes a day due to stringtable overflows.

This negatively affects my stock MvM server. I feel in the future with the
addition of more items, the additional precaching will leave that server in
an entirely unreliable state of constant crashing.

*Please* do something about this, even if it requires breaking demo
compatibility (which seems to already be happening with the number of
people who tell me their demos are broken) or mountains of code to not
break said compatibility.

There are countless server operators out there that are also suffering from
this, and we could really all benefit from a fix.


On Fri, Jan 18, 2013 at 9:08 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Don't all stringtables get cleared upon level change? I know they all get
> created when the map is loaded, so it stands to reason that they are
> automatically deleted on level shutdown.
>
>
>
> Kind regards,
> Saul Rennison
>
>
> On 19 January 2013 02:47, Kyle Sanderson <kyle.l...@gmail.com> wrote:
>
> > Depending on the table, it's never cleared from map to map. I know in
> CS:S,
> > the particle stringtable is never cleared. Playing one custom map can
> > destroy another, for the lifetime of the server. At least this is what I
> > was told months ago, it stands to reason this bug is present in other
> games
> > as well.
> >
> > Hope this helps,
> > Kyle.
> >
> >
> > On Fri, Jan 18, 2013 at 3:54 PM, Alex Kowald <abkow...@gmail.com> wrote:
> >
> > > Can't do anything else but bump this. Everyone's servers suffer from
> > this.
> > > Is there any good reason Valve can't just increase the size?
> > >
> > > On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun <sc2p...@gmail.com>
> > > wrote:
> > >
> > > > I just think it's pathetic that you can't even tell anymore what is
> at
> > > > fault. Is it the clients? Is it the servers? Who knows. Both crash
> with
> > > > just about as much frequency and you can bet your bottom dollar that
> > > every
> > > > big update will be replete with crashing issues. Steam going down,
> > > > Quickplay logging out, crashing on map changes, crashing on MOTD,
> > > crashing
> > > > for being in spectator, crashing due to stringtable overflows, it
> never
> > > > ends.
> > > >
> > > > *SPEND*
> > > > *SOME*
> > > > *TIME
> > > > OPTIMIZING
> > > > THE
> > > > SERVERS
> > > > AND
> > > > CLIENT
> > > > STOP
> > > > RELEASING
> > > > HUGE
> > > > UPDATES
> > > > UNTIL
> > > > THESE
> > > > ARE
> > > > STABLE*
> > > > _______________________________________________
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> > > >
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