I believe most of the problem was because Steam client took too much CPU
and since the auth ticket has a time window to be sent and received the
lack of CPU made it impossible to be sent in time and the steam server
would UN-authenticate you and the game server would eventually kick you.

This I believe, has been fixed, but perhaps (being VALVe and all) the bug
was re-introduced in some internal changes they might have done.


On Wed, Jan 23, 2013 at 7:44 PM, <cmun...@cameronmunroe.com> wrote:

>
>
> The issue revolves around where the steam servers loose connection
> to a client, thus reporting a crash statement. However when whole routes
> and 1000's of gamers are hit it seems like the whole server gets kicked.
> On top of this if the server looses connection to steam there is always
> the no VAC connection statement which kicks all players as well. Both of
> which are common and happen to pretty much any server when there is
> problems with the route to steam servers, or the steam servers them
> selves.
>
> Also was it during a map change? If so that is also common,
> but not all players should have been kicked by that one. Just means they
> crashed during map change.
>
> On , Kyle Sanderson wrote:
>
> > It's been a
> problem for years, they're probably never going to address it
> >
> unfortunately. There was a backend bug that caused the problem to
> occur
> > randomly, now it just happens daily when Steam goes down. There
> was an
> > addon that filtered most bogus kicks for this, but I don't
> believe it works
> > with any game besides CS:S (it would need to be
> recompiled).
> >
> > Thanks,
> > Kyle.
> >
> > On Wed, Jan 23, 2013 at 1:56 PM,
> Steven Miano <mian...@gmail.com> wrote:
> >
> >> Seems normal for the
> servers that I run, normal decline in players as well:
> http://store.steampowered.com/stats/ [2] On Wed, Jan 23, 2013 at 4:43
> PM, Essay Tew Phaun <sc2p...@gmail.com> wrote:
> >>
> >>> Are we the only
> ones? Anyone else? Our servers just completely emptied
> >> out.
> >>
> >>>
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> Links:
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> [1]
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