Well, everyone was disconnected across all 5 of our servers.

On Thu, Jan 24, 2013 at 6:12 PM, <cmun...@cameronmunroe.com> wrote:

>
>
> Then a AMD 1045T shouldn't have the issue correct when it has a load
> of 0.00, right? Yet it still happens.
>
> On , Bruno Garcia wrote:
>
> > I
> believe most of the problem was because Steam client took too much CPU
> >
> and since the auth ticket has a time window to be sent and received
> the
> > lack of CPU made it impossible to be sent in time and the steam
> server
> > would UN-authenticate you and the game server would eventually
> kick you.
> >
> > This I believe, has been fixed, but perhaps (being VALVe
> and all) the bug
> > was re-introduced in some internal changes they might
> have done.
> >
> > On Wed, Jan 23, 2013 at 7:44 PM,
> <cmun...@cameronmunroe.com> wrote:
> >
> >> The issue revolves around where
> the steam servers loose connection to a client, thus reporting a crash
> statement. However when whole routes and 1000's of gamers are hit it
> seems like the whole server gets kicked. On top of this if the server
> looses connection to steam there is always the no VAC connection
> statement which kicks all players as well. Both of which are common and
> happen to pretty much any server when there is problems with the route
> to steam servers, or the steam servers them selves. Also was it during a
> map change? If so that is also common, but not all players should have
> been kicked by that one. Just means they crashed during map change. On ,
> Kyle Sanderson wrote:
> >>
> >>> It's been a
> >> problem for years, they're
> probably never going to address itunfortunately. There was a backend bug
> that caused the problem to occur
> >>
> >>> randomly, now it just happens
> daily when Steam goes down. There
> >> was an with any game besides CS:S
> (it would need to be recompiled). Are we the only ones? Anyone else? Our
> servers just completely emptied
> >
> >
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