wrote:
I've also considered adding functionality for clients to download VPK's
from gameservers, as opposed to individual files. Then the VPK would be
mounted as a map search path. This has the added benefit that it allows
custom map assets to override shipping assets. (Something which is no
longer possible, since the tf/download folder, where the client will place
downloaded files, is the LAST search path --- this is for security
reasons.) It would also mean revving the custom assets would be simpler.
If there is interest in this functionality, let me know, I could look into
it.
I encourage all server operators to read tf/gameinfo.txt, and
tf/addons/readme.txt. The exact operation of the filesystem search paths
is explained.
-----Original Message-----
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, February 19, 2013 10:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta
I'm also interested in this and will i have to move custom maps on the
server to tf/download/ so they work or does the server accept them from
same old location as before?
Will the workshop for maps come to tf2 too? What about it vs
sv_downloadurl, compatibility wise?
-ics
Charlie kirjoitti:
Will fastdownload stay compatible? Or do we need to change file
structure there so that maps download correctly?
On Tue, Feb 19, 2013 at 8:26 PM, pilger <pilger...@gmail.com
<mailto:pilger...@gmail.com>> wrote:
I'm curious if it will be possible to download a Windows version
on a Linux environment. Is that possible now with other games that
already use the SteamCMD? Will it be possible with TF2 and other
games?
On 20 February 2013 00:52, Kyle Sanderson <kyle.l...@gmail.com
<mailto:kyle.l...@gmail.com>> wrote:
Was the pure not working bug ever fixed in later engines
(L4D*)? or will
this be introduced as a regression into the orangebox and CS:S
branches? :s
Thanks,
Kyle.
On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn
<fletch...@valvesoftware.com
<mailto:fletch...@valvesoftware.com>>wrote:
> The orangebox engine games (Team Fortress 2, Counter
Strike:Source, Day
> of Defeat:Source, HL2:Deathmatch) are being upgraded to
SteamPipe. Steam's
> new-and-improved content delivery system. SteamPipe is
currently used by
> most games on Steam.****
>
> ** **
>
> This change will impact server operators in at least two
significant ways:
> ****
>
> ** **
>
> *** **You will use steamcmd instead of the HLDSUpdateTool to
> install/update the server.****
>
> *** **The conversion will entail significant changes to the
way
> the files appear in the local filesystem on the server and
client. The
> client no longer uses GCF files. Instead, most assets are
packed up into
> VPK, and those VPKs are the same on the server and the
client. The server
> no longer uses 1000's of loose files.****
>
> ** **
>
> We're using the TF beta to test these changes and identify
the bugs, and
> give everybody a chance to make sure their favorite mod or
plugin will work
> in the new system.****
>
> ** **
>
> Everybody is encouraged to download the TF beta!****
>
> ** **
>
> We've prepared an FAQ that discusses the details of the
change and answers
> the questions we anticipate:****
>
>
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491****
>
> ** **
>
> Please report gameserver related bugs in this mailing list.****
>
> ** **
>
> Client bugs can be reported through this mailing list, or in
the TF beta
> forum.****
>
>
http://forums.steampowered.com/forums/forumdisplay.php?f=1038****
>
> ** **
>
> Thanks for your help, and happy testing!****
>
> ** **
>
> (And remember, playtime in the beta counts towards item
drops in the
> release game.)****
>
> ** **
>
> - Fletch****
>
> ** **
>
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>
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