Custom maps should still work just fine. Maps refer to assets using filenames in the "game" filesystem namespace. (I.e. the filename starts with "materials" or "models", not "tf" or "hl2" or "blahblah.vpk").
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Wednesday, February 20, 2013 9:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe is coming. Download the TF beta Again, does Valve have a rough time-frame of when they want to roll SteamPipe out? In other words - roughly how long do we have to get everything ready on our end? Please keep in mind that for those of us with large server fleets (15+ TF2 servers), this is going to be an incredibly time-consuming change to implement. Also - with such a drastic change to file structure is this going to break a ton of custom maps? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux