You can update your servers to this optional update/version via:app_update 
232250 -beta prerelease
> From: velt...@gmail.com
> Date: Wed, 15 May 2013 18:55:40 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?
> 
> So we just need to update servers with steamcmd tool or do we need to
> download a whole 'prelease beta' server?
> 
> 
> 2013/5/15 Fletcher Dunn <fletch...@valvesoftware.com>
> 
> > No need to send any netspike files.  We have enough good data and further
> > netspike files or vprof files are not likely to help right now.  It anybody
> > wants to send in more windows traces, however, feel free to do so.
> >
> > For some reason the servers are spending huge amounts of time in
> > compression code.  The data from the traces and vprof is very consistent.
> >  Specifically, compressing string tables and fragments can sometimes take a
> > very large amount of time.  The LZSS compression code has not changed in
> > ages.  The contents of the string tables, as far as I can tell, did not
> > change significantly in the SteamPipe update.  I am still at a loss to
> > explain what changed in the SteamPipe update.
> >
> > There are also occasionally mini-spikes when a player spawns, but I don't
> > think that's new.
> >
> > I have a new "prerelease" beta that adds two convars that can be used to
> > totally disable compression:
> >
> > sv_compressfragments - defaults ON (existing behavior to try to compress
> > all fragments by default)
> > sv_compressstringtablebaselines - default OFF (new beahvior to turn off
> > compression by default)
> >
> > You can switch these at any time, but sv_compressfragments is "sticky" ---
> > it takes effect on a per-client basis, at the time when a client connects.
> >
> > You might try turning both of those off and see how performance changes or
> > if any problems occur.  Of course, this will increase bandwidth.  But it
> > would help to confirm that this is indeed the problem.
> >
> > If anybody wants to do their own data gathering to see where the time is
> > going, without the data gathering itself causing spikes that might not have
> > otherwise occurred, I'd recommend the following netspike / vprof settings:
> >
> > vprof_on
> > vprof_dump_spikes 20
> > sv_netspike 0
> > sv_netspike_sendtime_ms 2
> > sv_netspike_output 2
> >
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun
> > Sent: Wednesday, May 15, 2013 12:15 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Who do we send netspike.txt log too?
> >
> > fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com> I'm not
> > sure if they're still wanting logs or not. I think they've kind of found
> > where the problem is. I don't know what it would hurt though.
> >
> > On Wed, May 15, 2013 at 1:59 AM, DragonLight <ad...@ponyfortress2.com
> > <mailto:ad...@ponyfortress2.com>> wrote:
> > Been catching the spikes with the new commands, should we email them to
> > someone?
> >
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