Yes, ignore the spikes and technical issues, someone please give this kid a
chance to spend money on a free video game.


On Wed, May 15, 2013 at 11:53 AM, martin v <velt...@gmail.com> wrote:

> Will this update also be including some hats? :D hahahaha sorry, sorry. I
> just couldn'd resist :D
> But seriously now - will it have the new robo-keys for robo-crates?
>
>
> 2013/5/15 Fletcher Dunn <fletch...@valvesoftware.com>
>
> > This is the general FAQ.
> > https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672
> >
> > However, I think for the moment there's no need for further data
> gathering
> > into the frame rate spikes.  I might not be able to release an update
> > today, but it will be soon.
> >
> > The update will have to be a mandatory one if we change the compression
> > scheme.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pilger
> > Sent: Wednesday, May 15, 2013 10:39 AM
> > To: Half-Life dedicated Linux server mailing list
> > Cc: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?
> >
> > Fletcher,
> >
> > How should we procceed to generate and send you the windows traces?
> >
> > _pilger
> >
> >
> > On 15 May 2013 13:24, Fletcher Dunn <fletch...@valvesoftware.com> wrote:
> >
> > > No need to send any netspike files.  We have enough good data and
> > > further netspike files or vprof files are not likely to help right
> > > now.  It anybody wants to send in more windows traces, however, feel
> > free to do so.
> > >
> > > For some reason the servers are spending huge amounts of time in
> > > compression code.  The data from the traces and vprof is very
> consistent.
> > >  Specifically, compressing string tables and fragments can sometimes
> > > take a very large amount of time.  The LZSS compression code has not
> > > changed in ages.  The contents of the string tables, as far as I can
> > > tell, did not change significantly in the SteamPipe update.  I am
> > > still at a loss to explain what changed in the SteamPipe update.
> > >
> > > There are also occasionally mini-spikes when a player spawns, but I
> > > don't think that's new.
> > >
> > > I have a new "prerelease" beta that adds two convars that can be used
> > > to totally disable compression:
> > >
> > > sv_compressfragments - defaults ON (existing behavior to try to
> > > compress all fragments by default) sv_compressstringtablebaselines -
> > > default OFF (new beahvior to turn off compression by default)
> > >
> > > You can switch these at any time, but sv_compressfragments is "sticky"
> > > --- it takes effect on a per-client basis, at the time when a client
> > connects.
> > >
> > > You might try turning both of those off and see how performance
> > > changes or if any problems occur.  Of course, this will increase
> > > bandwidth.  But it would help to confirm that this is indeed the
> problem.
> > >
> > > If anybody wants to do their own data gathering to see where the time
> > > is going, without the data gathering itself causing spikes that might
> > > not have otherwise occurred, I'd recommend the following netspike /
> > vprof settings:
> > >
> > > vprof_on
> > > vprof_dump_spikes 20
> > > sv_netspike 0
> > > sv_netspike_sendtime_ms 2
> > > sv_netspike_output 2
> > >
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun
> > > Sent: Wednesday, May 15, 2013 12:15 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Who do we send netspike.txt log too?
> > >
> > > fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com> I'm
> > > not sure if they're still wanting logs or not. I think they've kind of
> > > found where the problem is. I don't know what it would hurt though.
> > >
> > > On Wed, May 15, 2013 at 1:59 AM, DragonLight <ad...@ponyfortress2.com
> > > <mailto:ad...@ponyfortress2.com>> wrote:
> > > Been catching the spikes with the new commands, should we email them
> > > to someone?
> > >
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> >
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-- 
- Gordon Reynolds
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