Yes, ignore the spikes and technical issues, someone please give this kid a chance to spend money on a free video game.
On Wed, May 15, 2013 at 11:53 AM, martin v <velt...@gmail.com> wrote: > Will this update also be including some hats? :D hahahaha sorry, sorry. I > just couldn'd resist :D > But seriously now - will it have the new robo-keys for robo-crates? > > > 2013/5/15 Fletcher Dunn <fletch...@valvesoftware.com> > > > This is the general FAQ. > > https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672 > > > > However, I think for the moment there's no need for further data > gathering > > into the frame rate spikes. I might not be able to release an update > > today, but it will be soon. > > > > The update will have to be a mandatory one if we change the compression > > scheme. > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pilger > > Sent: Wednesday, May 15, 2013 10:39 AM > > To: Half-Life dedicated Linux server mailing list > > Cc: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too? > > > > Fletcher, > > > > How should we procceed to generate and send you the windows traces? > > > > _pilger > > > > > > On 15 May 2013 13:24, Fletcher Dunn <fletch...@valvesoftware.com> wrote: > > > > > No need to send any netspike files. We have enough good data and > > > further netspike files or vprof files are not likely to help right > > > now. It anybody wants to send in more windows traces, however, feel > > free to do so. > > > > > > For some reason the servers are spending huge amounts of time in > > > compression code. The data from the traces and vprof is very > consistent. > > > Specifically, compressing string tables and fragments can sometimes > > > take a very large amount of time. The LZSS compression code has not > > > changed in ages. The contents of the string tables, as far as I can > > > tell, did not change significantly in the SteamPipe update. I am > > > still at a loss to explain what changed in the SteamPipe update. > > > > > > There are also occasionally mini-spikes when a player spawns, but I > > > don't think that's new. > > > > > > I have a new "prerelease" beta that adds two convars that can be used > > > to totally disable compression: > > > > > > sv_compressfragments - defaults ON (existing behavior to try to > > > compress all fragments by default) sv_compressstringtablebaselines - > > > default OFF (new beahvior to turn off compression by default) > > > > > > You can switch these at any time, but sv_compressfragments is "sticky" > > > --- it takes effect on a per-client basis, at the time when a client > > connects. > > > > > > You might try turning both of those off and see how performance > > > changes or if any problems occur. Of course, this will increase > > > bandwidth. But it would help to confirm that this is indeed the > problem. > > > > > > If anybody wants to do their own data gathering to see where the time > > > is going, without the data gathering itself causing spikes that might > > > not have otherwise occurred, I'd recommend the following netspike / > > vprof settings: > > > > > > vprof_on > > > vprof_dump_spikes 20 > > > sv_netspike 0 > > > sv_netspike_sendtime_ms 2 > > > sv_netspike_output 2 > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun > > > Sent: Wednesday, May 15, 2013 12:15 AM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Who do we send netspike.txt log too? > > > > > > fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com> I'm > > > not sure if they're still wanting logs or not. I think they've kind of > > > found where the problem is. I don't know what it would hurt though. > > > > > > On Wed, May 15, 2013 at 1:59 AM, DragonLight <ad...@ponyfortress2.com > > > <mailto:ad...@ponyfortress2.com>> wrote: > > > Been catching the spikes with the new commands, should we email them > > > to someone? > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- - Gordon Reynolds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux