I think that for 32 player server 60k minrate is ok.

2013/5/16 Erik-jan Riemers <riem...@binkey.nl>

> A bit high if its up to me. Some people have that as sv_maxrate. I think
> https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 this
> document can get a update too, they are talking about 5k rates..
>
>
> 2013/5/16 martin v <velt...@gmail.com>
>
> > sv_minrate 60000
> >
> >
> > 2013/5/16 Erik-jan Riemers <riem...@binkey.nl>
> >
> > > sv_maxrate of 240k? I assume you dont have a sv_minrate of 100k then or
> > > something :)
> > >
> > >
> > > 2013/5/16 martin v <velt...@gmail.com>
> > >
> > > > Im running 32 slot linux tf2 server.
> > > >
> > > > Setting sv_maxrate 100000 (i had 240000 before) has significantly
> > > improved
> > > > the situation. Now there are A HELL LOT LESS spikes and players say
> > that
> > > > they fell the difference in plus.
> > > > You can try that out. It helped a lot for my server - maybe it will
> > help
> > > > yours.
> > > >
> > > >
> > > > 2013/5/15 Gordon Reynolds <thisisgordonsem...@gmail.com>
> > > >
> > > > > Yes, ignore the spikes and technical issues, someone please give
> this
> > > > kid a
> > > > > chance to spend money on a free video game.
> > > > >
> > > > >
> > > > > On Wed, May 15, 2013 at 11:53 AM, martin v <velt...@gmail.com>
> > wrote:
> > > > >
> > > > > > Will this update also be including some hats? :D hahahaha sorry,
> > > > sorry. I
> > > > > > just couldn'd resist :D
> > > > > > But seriously now - will it have the new robo-keys for
> robo-crates?
> > > > > >
> > > > > >
> > > > > > 2013/5/15 Fletcher Dunn <fletch...@valvesoftware.com>
> > > > > >
> > > > > > > This is the general FAQ.
> > > > > > >
> > https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672
> > > > > > >
> > > > > > > However, I think for the moment there's no need for further
> data
> > > > > > gathering
> > > > > > > into the frame rate spikes.  I might not be able to release an
> > > update
> > > > > > > today, but it will be soon.
> > > > > > >
> > > > > > > The update will have to be a mandatory one if we change the
> > > > compression
> > > > > > > scheme.
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pilger
> > > > > > > Sent: Wednesday, May 15, 2013 10:39 AM
> > > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > > Cc: Half-Life dedicated Win32 server mailing list
> > > > > > > Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt
> log
> > > too?
> > > > > > >
> > > > > > > Fletcher,
> > > > > > >
> > > > > > > How should we procceed to generate and send you the windows
> > traces?
> > > > > > >
> > > > > > > _pilger
> > > > > > >
> > > > > > >
> > > > > > > On 15 May 2013 13:24, Fletcher Dunn <
> fletch...@valvesoftware.com
> > >
> > > > > wrote:
> > > > > > >
> > > > > > > > No need to send any netspike files.  We have enough good data
> > and
> > > > > > > > further netspike files or vprof files are not likely to help
> > > right
> > > > > > > > now.  It anybody wants to send in more windows traces,
> however,
> > > > feel
> > > > > > > free to do so.
> > > > > > > >
> > > > > > > > For some reason the servers are spending huge amounts of time
> > in
> > > > > > > > compression code.  The data from the traces and vprof is very
> > > > > > consistent.
> > > > > > > >  Specifically, compressing string tables and fragments can
> > > > sometimes
> > > > > > > > take a very large amount of time.  The LZSS compression code
> > has
> > > > not
> > > > > > > > changed in ages.  The contents of the string tables, as far
> as
> > I
> > > > can
> > > > > > > > tell, did not change significantly in the SteamPipe update.
>  I
> > am
> > > > > > > > still at a loss to explain what changed in the SteamPipe
> > update.
> > > > > > > >
> > > > > > > > There are also occasionally mini-spikes when a player spawns,
> > > but I
> > > > > > > > don't think that's new.
> > > > > > > >
> > > > > > > > I have a new "prerelease" beta that adds two convars that can
> > be
> > > > used
> > > > > > > > to totally disable compression:
> > > > > > > >
> > > > > > > > sv_compressfragments - defaults ON (existing behavior to try
> to
> > > > > > > > compress all fragments by default)
> > > sv_compressstringtablebaselines
> > > > -
> > > > > > > > default OFF (new beahvior to turn off compression by default)
> > > > > > > >
> > > > > > > > You can switch these at any time, but sv_compressfragments is
> > > > > "sticky"
> > > > > > > > --- it takes effect on a per-client basis, at the time when a
> > > > client
> > > > > > > connects.
> > > > > > > >
> > > > > > > > You might try turning both of those off and see how
> performance
> > > > > > > > changes or if any problems occur.  Of course, this will
> > increase
> > > > > > > > bandwidth.  But it would help to confirm that this is indeed
> > the
> > > > > > problem.
> > > > > > > >
> > > > > > > > If anybody wants to do their own data gathering to see where
> > the
> > > > time
> > > > > > > > is going, without the data gathering itself causing spikes
> that
> > > > might
> > > > > > > > not have otherwise occurred, I'd recommend the following
> > > netspike /
> > > > > > > vprof settings:
> > > > > > > >
> > > > > > > > vprof_on
> > > > > > > > vprof_dump_spikes 20
> > > > > > > > sv_netspike 0
> > > > > > > > sv_netspike_sendtime_ms 2
> > > > > > > > sv_netspike_output 2
> > > > > > > >
> > > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew
> > > Phaun
> > > > > > > > Sent: Wednesday, May 15, 2013 12:15 AM
> > > > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > > > Subject: Re: [hlds] Who do we send netspike.txt log too?
> > > > > > > >
> > > > > > > > fletch...@valvesoftware.com<mailto:
> fletch...@valvesoftware.com
> > >
> > > > I'm
> > > > > > > > not sure if they're still wanting logs or not. I think
> they've
> > > kind
> > > > > of
> > > > > > > > found where the problem is. I don't know what it would hurt
> > > though.
> > > > > > > >
> > > > > > > > On Wed, May 15, 2013 at 1:59 AM, DragonLight <
> > > > > ad...@ponyfortress2.com
> > > > > > > > <mailto:ad...@ponyfortress2.com>> wrote:
> > > > > > > > Been catching the spikes with the new commands, should we
> email
> > > > them
> > > > > > > > to someone?
> > > > > > > >
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> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > - Gordon Reynolds
> > > > > _______________________________________________
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