First of all my appoligies for the snarky comment at the end, that was
uncalled for.
Then I also seemed to have made my point poorly. It wasn't my
intention to "move the goalpost", I just wanted to point out that some
options in TF2 are more easily configured than others. The options
that can be set through the menus don't really give anyone an unfair
advantage in my opinion, since any idiot can set them. But changing
cvars through scripts does give some (minor) advantage to a smaller
group of players and more importantly (because that's what started
this whole discussion in the first place) can be used to sort of
cheat.

Anyway, the point is moot now, since I just read the latest release
notes for TF2:

- Updated the network interpolation and update convars so they can be
changed when dead.

So it seems you got what you wanted and for the record, I too think
this is a more elegant solution than the quick fix Valve rolled out
earlier. Kudos to Valve for changing this so quickly.

On Thu, Jun 6, 2013 at 6:41 PM, Brian <br...@doublejump.eu> wrote:
> Rudy Bleeker, don't "move the goalposts" while discussing a topic, please!
>
>
> On Thu, Jun 6, 2013 at 5:28 PM, D Bauhmz <sc2p...@gmail.com> wrote:
>
>> His point isn't invalid just because you cannot find it through the GUI.
>> It's still a cvar there which is available to be tuned by anyone,
>> regardless. No one else is at fault if you don't want to look in to
>> perfecting your own configuration file. You asked for cvars and you got
>> them. Why do they have to be in the GUI now?
>>
>> What was being exploited definitely needed to be fixed but let's not make
>> it seem like you can't get other advantages in this game through other
>> options and cvars.
>>
>>
>> On Thu, Jun 6, 2013 at 11:15 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com
>> >wrote:
>>
>> > Locking cl_autoreload will only make ppl change their scripts to use the
>> > +reload / -reload via waits... (as was the situation b4 it came into
>> > existence)
>> >
>> > But i'm curious in how mat_dxlevel would be abused.
>> >
>> > The rest *shrugs*, don't think that those are any problem.
>> >
>> >
>> >
>> >
>> > >________________________________
>> > > From: Brian <br...@doublejump.eu>
>> > >To: Half-Life dedicated Linux server mailing list <
>> > hlds_linux@list.valvesoftware.com>
>> > >Sent: Thursday, 6 June 2013, 15:05
>> > >Subject: Re: [hlds_linux] Mandatory TF2 update released
>> > >
>> > >
>> > >>Citation needed
>> > >
>> > >fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch,
>> mat_dxlevel.
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >On Thu, Jun 6, 2013 at 1:55 PM, Rudy Bleeker <rblee...@gmail.com>
>> wrote:
>> > >
>> > >> On Thu, Jun 6, 2013 at 1:18 PM, Brian <br...@doublejump.eu> wrote:
>> > >> > There are numerous cvars that the same can be said of.
>> > >>
>> > >> Citation needed
>> > >>
>> > >> In any case, this whole solution smells like a quick fix. Let's just
>> > >> wait and see how things develop. Personally I don't think changing
>> > >> some cvars to make the game react more like you'd like it to is
>> > >> cheating, but it would be more fair to inform people about this
>> > >> better. Also, when playing on a stable connection with low ping, these
>> > >> interpolation cvars shouldn't make much of a difference in gameplay.
>> > >>
>> > >>
>> > >>
>> > >>
>> > >> --
>> > >> Idleness is not doing nothing. Idleness is being free to do anything.
>> > >>   - Floyd Dell
>> > >>
>> > >> _______________________________________________
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>> > >> please visit:
>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >>
>> > >_______________________________________________
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>> > please visit:
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>> > >
>> > >
>> > >
>> > _______________________________________________
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>> > please visit:
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>> >
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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