will the client side of L4D2 have to be converted like TF2?

On 6/27/2013 6:19 PM, Winnie the Pooh wrote:
Is L4D2 going to have the custom folder and -insert_search_path feature
that is implemented with SteamPipe TF2 and CS:S?


On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis <ke...@valvesoftware.com>wrote:

We should be able to make the updated server available earlier so there's
time to get them updated and running before we update the client. I'll let
everyone know when that update is released.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, June 27, 2013 2:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

Will you be pushing the time (Monday) further so that we can just install
a fresh install which has all of it?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry
Davis
Sent: donderdag 27 juni 2013 19:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

Indeed, I neglected to get the run script updated. Unfortunately we won't
be able to update the script until the next release next week, but for now
the linked script on github will do the trick, thanks!

We're also updating the platform-specific configurations to get only the
necessary executables.

-Kerry

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D
Sent: Wednesday, June 26, 2013 2:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

The srcds_run script is still using the HLDSUpdateTool when using the
-autoupdate switch (the script wasn't updated at all as far as I can tell).
I took the liberty to merge the current TF2 SteamPipe srcds_run with the
provided L4D2 srcds_run and came up with this for the time being:
https://gist.github.com/dirkd/e5518c09dc22f45b2a53

SteamCMD also fetches all available executables (for Linux, Windows and
OSX) and even hl2.sh and some icon files when updating AppID 222860.
Is this intended or just a problem with the appinfo metadata, because
appinfo.vdf seems to contain separate content configurations for Windows
and Linux (SubAppIDs 222862 & 22863) like it does for TF2 which doesn't
show this behavior?


On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis
<ke...@valvesoftware.com>wrote:

Hello!

We have converted Left 4 Dead 2 to be delivered through SteamPipe.

Next Monday (July 1) servers downloaded with the HLDSUpdateTool will
no longer be compatible. Only the server obtained using SteamCMD will
work.
The server is currently available for download; we encourage all
server operators to download and install the server now if you haven't
already.
The server is interoperable with the current public Left 4 Dead 2
client.
The AppID for the SteamPipe version of the server is 222860.

Instructions for using SteamCMD to update your servers are available
here:
https://developer.valvesoftware.com/wiki/SteamCMD

- Kerry

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