Those are features specific to those games and how they handle custom content, 
so L4D2 doesn't have them.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Winnie the Pooh
Sent: Thursday, June 27, 2013 3:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

Is L4D2 going to have the custom folder and -insert_search_path feature that is 
implemented with SteamPipe TF2 and CS:S?


On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis <ke...@valvesoftware.com>wrote:

> We should be able to make the updated server available earlier so 
> there's time to get them updated and running before we update the 
> client. I'll let everyone know when that update is released.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan 
> Riemers
> Sent: Thursday, June 27, 2013 2:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
>
> Will you be pushing the time (Monday) further so that we can just 
> install a fresh install which has all of it?
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry 
> Davis
> Sent: donderdag 27 juni 2013 19:11
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
>
> Indeed, I neglected to get the run script updated. Unfortunately we 
> won't be able to update the script until the next release next week, 
> but for now the linked script on github will do the trick, thanks!
>
> We're also updating the platform-specific configurations to get only 
> the necessary executables.
>
> -Kerry
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D
> Sent: Wednesday, June 26, 2013 2:46 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
>
> The srcds_run script is still using the HLDSUpdateTool when using the 
> -autoupdate switch (the script wasn't updated at all as far as I can tell).
> I took the liberty to merge the current TF2 SteamPipe srcds_run with 
> the provided L4D2 srcds_run and came up with this for the time being:
> https://gist.github.com/dirkd/e5518c09dc22f45b2a53
>
> SteamCMD also fetches all available executables (for Linux, Windows 
> and
> OSX) and even hl2.sh and some icon files when updating AppID 222860.
> Is this intended or just a problem with the appinfo metadata, because 
> appinfo.vdf seems to contain separate content configurations for 
> Windows and Linux (SubAppIDs 222862 & 22863) like it does for TF2 
> which doesn't show this behavior?
>
>
> On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis
> <ke...@valvesoftware.com>wrote:
>
> > Hello!
> >
> > We have converted Left 4 Dead 2 to be delivered through SteamPipe.
> >
> > Next Monday (July 1) servers downloaded with the HLDSUpdateTool will 
> > no longer be compatible. Only the server obtained using SteamCMD 
> > will
> work.
> > The server is currently available for download; we encourage all 
> > server operators to download and install the server now if you 
> > haven't
> already.
> > The server is interoperable with the current public Left 4 Dead 2
> client.
> >
> > The AppID for the SteamPipe version of the server is 222860.
> >
> > Instructions for using SteamCMD to update your servers are available
> here:
> > https://developer.valvesoftware.com/wiki/SteamCMD
> >
> > - Kerry
> >
> > _______________________________________________
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> >
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--
-Winnie the Pooh
TimetoKill.net
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