Yeap, and any excess players reported by the server can be reported as "Bot".




>________________________________
> From: Saul Rennison <saul.renni...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Monday, 12 August 2013, 2:18
>Subject: Re: [hlds_linux] Uh, so are we going to take care of all these fake 
>player servers?
> 
>
>That would be the most sensical solution to the problem. Let Steam report 
>currently connected clients to the master that is updated when clients 
>authenticate with servers.
>
>On Mon, Aug 12, 2013 at 12:41 AM, Drogen Viech <drogenvi...@googlemail.com>
>wrote:
>
>> Why not just count the amount of players on valves end and then send
>> that along with the server list? Or would that take up too much
>> computing power on valves servers?
>> 2013/8/1 Scruppy Dawg <sc2p...@gmail.com>:
>>> 209.22.16.210 in the original post should have been 209.222.16.210
>>>
>>> Thanks for acting on the others.
>>>
>>>
>>> On Thu, Aug 1, 2013 at 2:08 PM, ics <i...@ics-base.net> wrote:
>>>
>>>> I shall take back what i said.
>>>>
>>>> -ics
>>>>
>>>> ics kirjoitti:
>>>>
>>>>  Fakeplayers aren't the only issue. I've reported another community that
>>>>> recently got banned due to abusing quickplay rules. They changed
>>>>> IP-addresses to circumvent the ban. But no one seems to care at Valve end
>>>>> about it.
>>>>>
>>>>> This is no witchunt but it sucks that another server next to yours is
>>>>> sucking off players from the system that could be playing on a server that
>>>>> doesn't violate rules.
>>>>>
>>>>> -ics
>>>>>
>>>>> D Bauhmz kirjoitti:
>>>>>
>>>>>> Hate to be pushy and seem impatient but these servers have been reported
>>>>>> for a few weeks now.
>>>>>>
>>>>>>
>>>>>>     - 173.234.142.122
>>>>>>     - 209.22.16.210
>>>>>>     - 174.34.172.202
>>>>>>     - 173.208.108.250
>>>>>>     - 173.208.123.42
>>>>>>     - 108.61.31.154
>>>>>>
>>>>>> That's taken from this reddit post
>>>>>> http://www.reddit.com/r/tf2/**comments/1j6r6x/the_fake_**player_problem/<http://www.reddit.com/r/tf2/comments/1j6r6x/the_fake_player_problem/>
>>>>>>
>>>>>> I just counted and it appears there are 92 servers doing this.
>>>>>> ElitePowered
>>>>>> (http://community.**elitepowered.com <http://community.elitepowered.com>)
>>>>>> is the community behind all of these
>>>>>> blank hostname servers.
>>>>>>
>>>>>> You can verify this through the MOTD. Here is an image of the relevant
>>>>>> part
>>>>>> from the MOTD source:
>>>>>>
>>>>>> http://i.imgur.com/nikM45b.png
>>>>>>
>>>>>> I know one could potentially fake this by creating an elitepowered
>>>>>> account
>>>>>> with Pinion, but elitepowered has already been known to do this sort of
>>>>>> thing. They bought out thebattlegrounds after they got delisted for doing
>>>>>> this too.
>>>>>>
>>>>>> What is Valve doing about this? If servers can make all this money off
>>>>>> running multiple advertising networks on their server with fake clients
>>>>>> for
>>>>>> months before Valve acts then I see no reason why more communities
>>>>>> shouldn't be doing it.
>>>>>>
>>>>>> Here is a screenshot of all the servers in the server browser:
>>>>>>
>>>>>> http://i.imgur.com/0H8Ifs2.png
>>>>>>
>>>>>> If you want to verify this, join one of the 16/24 servers and view the
>>>>>> output of status/ping. Or you can just watch the obvious bots posing as
>>>>>> humans and tricking Quickplay.
>>>>>> ______________________________**_________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>>>
>>>>>
>>>>>
>>>>> ______________________________**_________________
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>>>>> please visit:
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>>>>>
>>>>
>>>>
>>>> ______________________________**_________________
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>>>> please visit:
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>>>>
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