Having DNS to favorites is being suggested over past 8 years quite few times and only thing even near that is TF2's server registration which will tie the server reputation to the steam account, so changing ip does not lose the reputation your server has gotten (which in it's own way affects quickplay).

-ics

[#OMEGA] - K2 kirjoitti:
They should just add a server variable containing the dns which server
owners can set.
Then if people add the server though favourites and such cvar is set, it
automatically gets added with the DNS entry instead of the IP. Plus adding
servers manually also stores the DNS entry instead of resolved IP Address.

This would be a non intrusive change and should work fine.

-----Ursprüngliche Nachricht-----
Von: [email protected]
[mailto:[email protected]] Im Auftrag von Erik-jan
Riemers
Gesendet: Sonntag, 25. August 2013 11:34
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Add something to the game so that server ops can
ban HWID too.

About finding servers easy, use sv_tags. You can search on tags, so in our
case they search for "lz" and find all our servers in the browsers easily.

Given, I've mentioned the whole dns entry I think 2 or 3 years ago. People
suggested multiple solutions, all great but none of them ever made it.
Would be easy if you register your server, to add an extra entry called
"host" or something which gets stored at valve's place. (I think we can
all cope with not storing the port too)

We also use subdomains, but that’s hardly used by anyone.  Most people
either search on the tag or come random.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Mart-Jan
Reeuwijk
Sent: zondag 25 augustus 2013 1:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Add something to the game so that server ops can
ban HWID too.

That is not what they mean. They mean that the client saves it by DNS name
like

srv1.community.xxx:27015
srv1.community.xxx:27020
srv2.community.xxx:27015
etc
instead that that gets resolved to IP, and then saved as a IP:port in the
server list. They want the clients to save it by URL:port, so moving to a
new hardware server won't lose their players.

I rather see that comm's can add servers by IP to their Steam group, and
that those get into a tab in the steam browser for easy finding their
servers.

Let the client be able to enable or disable this (choose default
opt-in/opt-out, then per group in or out), so ppl with a huge list of
groups can opt out default, and include only a few groups, and ppl who
have few groups can opt in and exclude a few groups.

Server owners can easily update the list of servers, Valve can verify
quite easily on their backend if its really a server, and it solves all
problems with "saving" servers in the favorites, for they can go to that
tab, favorite all they want, and get on.




________________________________
From: ElitePowered . <[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>
Sent: Sunday, 25 August 2013, 1:01
Subject: Re: [hlds_linux] Add something to the game so that server ops
can ban HWID too.

You can just use subdomains.


On Sat, Aug 24, 2013 at 6:53 PM, Nomaan Ahmad <[email protected]>



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