Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF pre-today update) have the same offset, so I'm largely assuming it's the same. Presumably High Tower has/had a similar problem? It also looks like guards are already present for a NULL vcollide_t *.
The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable *, studiohdr_t *, trace_t * );. Other functions that deal with solids appear to check for (and expect) a NULL model_t *. Thanks, Kyle. On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <er...@valvesoftware.com> wrote: > There was a typo in the last line of the notes. There was a missed note in > "yesterday's" update. We're still investigating issues as they come up, so > please report them as you find them. > > Thanks. > > -Eric > > > -----Original Message----- > From: Eric Smith > Sent: Wednesday, October 30, 2013 6:33 PM > To: Half-Life dedicated Linux server mailing list ( > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > mailing list (h...@list.valvesoftware.com); ' > hlds_annou...@list.valvesoftware.com' ( > hlds_annou...@list.valvesoftware.com) > Subject: Mandatory TF2 update released > > We've released a mandatory TF2 update for Halloween. The notes for the > update are below. The new version is 1979503. > > -Eric > > -------------------------- > > - Added new main menu character images for Scream Fortress 2013 > - Fixed a server crash related to The High Five taunt > - Fixed neutral pumpkin bombs exploding with blue particles > - Fixed health on hit particle effect precache error > - Fixed client nTextureFrame < 0 warning spew in dev console > - Updated the round restart event to remove spells after playing in hell > - Updated plr_hightower_event to improve server stability > - Updated The Chicken Kiev so it can't be equipped with the Cold War > Luchador or the Large Luchador > - Re-enabled the crafting recipes for zombie costumes > > Notes missed from Monday's update: > - Updated the Vaccinator to use the reload key to cycle through resist > types > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux