There are still a lot of server crashes on pl_hightower_event. I've tried without addons folder and i was still crashing so this is not a sourcemod issue. EVERY SINGLE CRASH was while beeing in hell. My friends running other servers have the same issue - crash while in hell.
2013/10/31 Kyle Sanderson <kyle.l...@gmail.com> > Were you guys able to fix the null model_t* trace-ray engine bug? I > encountered it last week in cstrike where a solid didn't have a collision > model, resulting in GetCollisionModel returning NULL. The initial generic > call in cstrike came from the unducks in movement. The dumps I've seen > (from TF pre-today update) have the same offset, so I'm largely assuming > it's the same. Presumably High Tower has/had a similar problem? It also > looks like guards are already present for a NULL vcollide_t *. > > The crashes I've encountered/seen are in bool > CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable > *, studiohdr_t *, trace_t * );. Other functions that deal with solids > appear to check for (and expect) a NULL model_t *. > > Thanks, > Kyle. > > > On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <er...@valvesoftware.com> > wrote: > > > There was a typo in the last line of the notes. There was a missed note > in > > "yesterday's" update. We're still investigating issues as they come up, > so > > please report them as you find them. > > > > Thanks. > > > > -Eric > > > > > > -----Original Message----- > > From: Eric Smith > > Sent: Wednesday, October 30, 2013 6:33 PM > > To: Half-Life dedicated Linux server mailing list ( > > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > > mailing list (h...@list.valvesoftware.com); ' > > hlds_annou...@list.valvesoftware.com' ( > > hlds_annou...@list.valvesoftware.com) > > Subject: Mandatory TF2 update released > > > > We've released a mandatory TF2 update for Halloween. The notes for the > > update are below. The new version is 1979503. > > > > -Eric > > > > -------------------------- > > > > - Added new main menu character images for Scream Fortress 2013 > > - Fixed a server crash related to The High Five taunt > > - Fixed neutral pumpkin bombs exploding with blue particles > > - Fixed health on hit particle effect precache error > > - Fixed client nTextureFrame < 0 warning spew in dev console > > - Updated the round restart event to remove spells after playing in hell > > - Updated plr_hightower_event to improve server stability > > - Updated The Chicken Kiev so it can't be equipped with the Cold War > > Luchador or the Large Luchador > > - Re-enabled the crafting recipes for zombie costumes > > > > Notes missed from Monday's update: > > - Updated the Vaccinator to use the reload key to cycle through resist > > types > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux