There are still a lot of server crashes on pl_hightower_event.
I've tried without addons folder and i was still crashing so this is not a
sourcemod issue. EVERY SINGLE CRASH was while beeing in hell. My friends
running other servers have the same issue - crash while in hell.


2013/10/31 Kyle Sanderson <kyle.l...@gmail.com>

> Were you guys able to fix the null model_t* trace-ray engine bug? I
> encountered it last week in cstrike where a solid didn't have a collision
> model, resulting in GetCollisionModel returning NULL. The initial generic
> call in cstrike came from the unducks in movement. The dumps I've seen
> (from TF pre-today update) have the same offset, so I'm largely assuming
> it's the same. Presumably High Tower has/had a similar problem? It also
> looks like guards are already present for a NULL vcollide_t *.
>
> The crashes I've encountered/seen are in bool
> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable
> *, studiohdr_t *, trace_t * );. Other functions that deal with solids
> appear to check for (and expect) a NULL model_t *.
>
> Thanks,
> Kyle.
>
>
> On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
> > There was a typo in the last line of the notes. There was a missed note
> in
> > "yesterday's" update. We're still investigating issues as they come up,
> so
> > please report them as you find them.
> >
> > Thanks.
> >
> > -Eric
> >
> >
> > -----Original Message-----
> > From: Eric Smith
> > Sent: Wednesday, October 30, 2013 6:33 PM
> > To: Half-Life dedicated Linux server mailing list (
> > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> > mailing list (h...@list.valvesoftware.com); '
> > hlds_annou...@list.valvesoftware.com' (
> > hlds_annou...@list.valvesoftware.com)
> > Subject: Mandatory TF2 update released
> >
> > We've released a mandatory TF2 update for Halloween. The notes for the
> > update are below. The new version is 1979503.
> >
> > -Eric
> >
> > --------------------------
> >
> > - Added new main menu character images for Scream Fortress 2013
> > - Fixed a server crash related to The High Five taunt
> > - Fixed neutral pumpkin bombs exploding with blue particles
> > - Fixed health on hit particle effect precache error
> > - Fixed client nTextureFrame < 0 warning spew in dev console
> > - Updated the round restart event to remove spells after playing in hell
> > - Updated plr_hightower_event to improve server stability
> > - Updated The Chicken Kiev so it can't be equipped with the Cold War
> > Luchador or the Large Luchador
> > - Re-enabled the crafting recipes for zombie costumes
> >
> > Notes missed from Monday's update:
> > - Updated the Vaccinator to use the reload key to cycle through resist
> > types
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to