Will there be a fix for this spellbook crash?

Program terminated with signal 11, Segmentation fault.
#0  0x01fd01fc in ?? ()
#1  0xeeaae295 in
CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon*) () from
/tf/bin/server_srv.so
#2  0xeec32731 in CTFPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon*) () from
/tf/bin/server_srv.so
#3  0xeebc4a60 in CTFSpellBook::ItemPostFrame() () from
/tf/bin/server_srv.so
#4  0xeeac996f in CBasePlayer::ItemPostFrame() () from /tf/bin/server_srv.so
#5  0xeef8c826 in CBasePlayer::PostThink() () from /tf/bin/server_srv.so
#6  0xef1f4b4d in CTFPlayer::PostThink() () from /tf/bin/server_srv.so
#7  0xeef99dc4 in CPlayerMove::RunPostThink(CBasePlayer*) () from
/tf/bin/server_srv.so
#8  0xeef9a7e7 in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
IMoveHelper*) () from /tf/bin/server_srv.so
#9  0xeef7a79c in CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) ()
from /tf/bin/server_srv.so
#10 0xef1c9f66 in CTFPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) ()
from /tf/bin/server_srv.so



On Fri, Nov 1, 2013 at 11:34 AM, martin v <velt...@gmail.com> wrote:

> I will lick Gaben's finger if that will work and stopped crashes on
> helltower..... thus I MIGHT give you Eric a big kill..... MIGHT! ;D
>
>
> 2013/11/1 Eric Smith <er...@valvesoftware.com>
>
> > I think we have a fix for this that we're going to ship later today.
> >
> > -Eric
> >
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> > Sent: Friday, November 01, 2013 11:22 AM
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: [hlds_linux] Still crashing
> >
> > We're still seeing crashes on the Halloween map.
> >
> >
> >
> > 0       server_srv.so!CTFPlayerShared::OnAddHalloweenGhostMode() + 0xf2
> > 1       server_srv.so!CTFPlayer::Spawn() + 0x100f
> > 2       server_srv.so!CTFPlayer::ForceRespawn() + 0x4f5
> > 3       server_srv.so!CTFPlayer::HandleCommand_JoinClass(char const*,
> > bool) + 0x88e
> > 4       server_srv.so!CTFPlayer::ClientCommand(CCommand const&) + 0x65d
> > 5       server_srv.so!CTFGameRules::ClientCommand(CBaseEntity*, CCommand
> > const&) + 0xd6
> > 6       server_srv.so!ClientCommand(CBasePlayer*, CCommand const&) + 0xe7
> > 7       metamod.2.tf2.so + 0x18f28
> > 8       engine_srv.so!CGameClient::IsEngineClientCommand(CCommand const&)
> > const + 0x145
> > 9       engine_srv.so!CBaseClient::ProcessStringCmd(NET_StringCmd*) +
> 0x1b
> >
> >
> > _______________________________________________
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> >
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