Ok, thanks. I was confused about what "logon" were were talking about
there.  It's all very clear to me now - no valid sv_setsteamaccount
value is effectively "anonymous".

On Wed, Feb 5, 2014 at 5:20 PM, Fletcher Dunn
<fletch...@valvesoftware.com> wrote:
> This change is not related to SteamCMD in any way.  It's when the gameserver 
> process logs in to Steam.  Does it sign on anonymously, or does it offer the 
> key and sign into the account?  The game needs to expose a method for you to 
> specify which credentials to use.
>
> And yes, I suspect we will probably add a feature for GoldSrc engine games to 
> signin to accounts at some point.
>
> -----Original Message-----
> From: Weasels Lair [mailto:wea...@weaselslair.com]
> Sent: Wednesday, February 05, 2014 5:03 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
> server mailing list; Fletcher Dunn
> Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 coming 
> soon
>
> Again thanks for this feature.  Another question though.
> I understand this will be only TF2 initially, and so only Source-engine games 
> at least initialy (which all seem to use the "Anonymous" logon for the server 
> in SteamCMD).
>
> Is this something that will eventually come-over to the older "GoldSrc" games 
> as well? at least the Valve titles like HL1, CS, TFC, DMC, etc.? I believe we 
> currently log onto SteamCMD as separate Steam account? or are we talking 
> about logging-on "anonymously" to something other than SteamCMD?
>
>> LOGGING IN TO YOUR ACCOUNT
>> (TF only for now):
>>
>> Once you have a gameserver login token, you can specify your login
>> credentials on a Source engine server by executing this console
>> command sometime before it loads the first map:
>>
>> sv_setsteamaccount <login token>
>>
>> The server output should make it clear when you are using a Steam
>> gameserver account and when you are logging in anonymously.
>>  (The ordinary gameserver
>> login that has always been used.)

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