Hello?? I'm not the only one having this problem I know, I already see many
posts on this over on Allied. Eric can you confirm there is a problem and a
fix coming soon please?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Thursday, August 07, 2014 5:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory TF2 update released

Anyone else having trouble updating Windows servers going beyond Validating?
I can't even bypass that to start the engine without it going right to
Validating again.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 07, 2014 4:54 PM
To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2351233.

-Eric

-----------------------------------------

- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a
mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
        - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server
restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and
Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
        - Removed rollback leading to the final capture point in stage 2
        - Reworked fence position on forward spawn building in stage 2
        - Expanded back alley near the final capture point in stage 2
        - Expanded back pathway near the final capture point in stage 1
        - Added small room inside building half way up the zig-zag in stage
1
        - Adjusted health kits and ammo packs
        - Adjusted spawn times in stage 1 and 2
- Updated rd_asteroid
        - Widened left side spawn exit
        - Players can no longer build inside the staircase near A robots
        - Fixed sticky stair collision when coming out of the water near B
robots
        - Changed medium health kit near the C robots to a small health kit
        - Removed "alert" from voice over lines that announce your team has
dropped the reactor core
        - Fixed missing patch overlay under small health near center bridge

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