I apparently never got that email - must still be issues with the mailing
list, my bad just do keep that in mind next time.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
Sent: Thursday, August 07, 2014 5:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

He said they're on it


On Thu, Aug 7, 2014 at 5:30 PM, Frank <ad...@gamerscrib.net> wrote:

> Hello?? I'm not the only one having this problem I know, I already see 
> many posts on this over on Allied. Eric can you confirm there is a 
> problem and a fix coming soon please?
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
> Sent: Thursday, August 07, 2014 5:23 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> Anyone else having trouble updating Windows servers going beyond 
> Validating?
> I can't even bypass that to start the engine without it going right to 
> Validating again.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric 
> Smith
> Sent: Thursday, August 07, 2014 4:54 PM
> To: 'hlds_linux@list.valvesoftware.com'; 
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The notes for the update 
> are below. The new version number is 2351233.
>
> -Eric
>
> -----------------------------------------
>
> - Dedicated server performance/stability improvements
> - Added a new startup music track from Expiration Date
> - Added missing photos/thumb images for koth_badlands
> - Fixed a client crash related to the snd_restart command for Linux 
> clients
> - Fixed a dedicated server crash related to arrows
> - Fixed the Bolt Boy using the wrong material for the Blu team
> - Improved memory usage for Linux clients
> - Updated the Restart Game and Scramble Teams votes to always have a 
> mandatory cool-down period
> - Updated sv_memlimit to not be marked as a cheat convar
>         - Added sv_minuptimelimit and sv_maxuptimelimit to manage the 
> server restart window
> - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, 
> and Vive La France
> - Updated the localization files
> - Updated pl_cactuscanyon
>         - Removed rollback leading to the final capture point in stage 2
>         - Reworked fence position on forward spawn building in stage 2
>         - Expanded back alley near the final capture point in stage 2
>         - Expanded back pathway near the final capture point in stage 1
>         - Added small room inside building half way up the zig-zag in 
> stage
> 1
>         - Adjusted health kits and ammo packs
>         - Adjusted spawn times in stage 1 and 2
> - Updated rd_asteroid
>         - Widened left side spawn exit
>         - Players can no longer build inside the staircase near A robots
>         - Fixed sticky stair collision when coming out of the water 
> near B robots
>         - Changed medium health kit near the C robots to a small health
kit
>         - Removed "alert" from voice over lines that announce your 
> team has dropped the reactor core
>         - Fixed missing patch overlay under small health near center 
> bridge
>
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>
>
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>
>
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