Linux centos 6.6 game hangs. On Sep 10, 2014 4:36 PM, "epi" <ow...@tf.heybey.org> wrote:
> I haven't tested with just metamod, only with both metamod and > sourcemod. Will try with just metamod to see what happens. Guessing from > what I'm seeing on the lists, looking like the same issue on both > platforms. > > On 9/10/2014 5:31 PM, Lambda wrote: > > Looks like the issue is with Metamod, atleast on Windows > > > > 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>: > > > >> My server running on CentOS 6 segfaults before the map is loaded if > >> sourcemod is loaded after this update. It also complains about not > >> finding libcurl. This message disappeared after installing libcurl.i686, > >> but the server still segfaults. > >> > >> On 9/10/2014 5:09 PM, Eric Smith wrote: > >>> We've released a mandatory update for TF2. The notes for the update are > >> below. The new version number is 2395700. > >>> > >>> -Eric > >>> > >>> ----------------------------------------- > >>> > >>> - Added taunts to the items that can be uploaded to the Steam Workshop > >>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop > >>> - Previous entries marked with the "Halloween 2013" tag will > >> automatically be updated to use the new tag in the coming days > >>> - Added tournament medals for the ETF2L and RETF2 EE22 > >>> - Client/server performance improvements > >>> - Improved client memory usage by updating weapons to only be loaded on > >> demand > >>> - Improved edict usage on servers to help eliminate "out of edicts" > >> errors during round restarts > >>> - Fixed a server crash caused by using the "map" command in the console > >> while the server is running > >>> - Fixed a client crash when switching between windowed-mode and > >> fullscreen for Mac OS X and Linux clients > >>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients > >>> - Extended the server's "status" command to display edict usage and > >> player/bot counts > >>> - status output also includes basic class stats...not fully > >> implemented yet > >>> - Fixed custom content not being shown while watching .dem files that > >> were recorded on servers running with sv_pure > >>> - Fixed a teleporter exploit that involved players killing teammates > via > >> telefrag by switching to Spectator > >>> - Fixed bad LODs for The Angel of Death coat for the Medic > >>> - Fixed push triggers applying push values twice when lag compensation > >> is being done > >>> - Fixed a Hammer crash related to changing entity types for an existing > >> entity > >>> - Fixed Strange flamethrowers not getting kill credit for deflected > >> projectiles > >>> - Fixed mini-crit and taunt-invite icons being orphaned in the world > >>> - Fixed the Festive Force-a-Nature using the wrong taunt animation > >>> - Fixed the difficulty value not displaying correctly in the Mann vs. > >> Machine scoreboard > >>> - Fixed Mann vs. Machine bots floating in the air when they die from an > >> explosion > >>> - Fixed the Pyro's clap sounds clipping the voice lines during the > Party > >> Trick taunt > >>> - Fixed the Short Circuit creating its firing effects when being > deployed > >>> - Fixed Mini-Sentry collision hull being scaled smaller than it should > be > >>> - The Frying Pan can now accept Kills While Explosive Jumping strange > >> parts > >>> - Updated the equip_region for the Mining Light and Lord Cockswain's > >> Novelty Mutton Chops and Pipe > >>> - Updated the materials for the Apparition's Aspect and made it > paintable > >>> - Updated the Eternaween vote so it cannot be initiated by clients > >> without using the Eternaween > >>> - Updated the localization files > >>> - Updated pl_cactuscanyon > >>> - Completed permanent removal of previous stage 2 from the map > >>> - Removed the rollback hill in stage 2, and adjusted neighboring > >> u-turn > >>> - Adjusted the right-hand spawn exit for Blu in stage 2 > >>> - Reworked Sniper window above underpass in stage 2 > >>> - Adjusted spawn times in stage 2 > >>> - Added flatcars to the train in stage 2 > >>> - Blu side path from cart spawn to underpass is now a drop-down > in > >> stage 2 > >>> - Widened a doorway along the cart-path in stage 2 > >>> - Updated rd_asteroid > >>> - Removed spawn advantage for attackers that die in the enemy > base > >>> - Moved health and ammo above the front door stairs further into > >> the base > >>> - Increased bot count. Summed total health and points in each > >> section remains the same. > >>> - Power core pickups now give health and ammo to the collector > >>> - Removed small health kit above cave exit > >>> - Added medium ammo kit in the caves near the medium health kit > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux