Linux centos 6.6 game hangs.
On Sep 10, 2014 4:36 PM, "epi" <ow...@tf.heybey.org> wrote:

> I haven't tested with just metamod, only with both metamod and
> sourcemod. Will try with just metamod to see what happens. Guessing from
> what I'm seeing on the lists, looking like the same issue on both
> platforms.
>
> On 9/10/2014 5:31 PM, Lambda wrote:
> > Looks like the issue is with Metamod, atleast on Windows
> >
> > 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:
> >
> >> My server running on CentOS 6 segfaults before the map is loaded if
> >> sourcemod is loaded after this update. It also complains about not
> >> finding libcurl. This message disappeared after installing libcurl.i686,
> >> but the server still segfaults.
> >>
> >> On 9/10/2014 5:09 PM, Eric Smith wrote:
> >>> We've released a mandatory update for TF2. The notes for the update are
> >> below. The new version number is 2395700.
> >>>
> >>> -Eric
> >>>
> >>> -----------------------------------------
> >>>
> >>> - Added taunts to the items that can be uploaded to the Steam Workshop
> >>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
> >>>       - Previous entries marked with the "Halloween 2013" tag will
> >> automatically be updated to use the new tag in the coming days
> >>> - Added tournament medals for the ETF2L and RETF2 EE22
> >>> - Client/server performance improvements
> >>> - Improved client memory usage by updating weapons to only be loaded on
> >> demand
> >>> - Improved edict usage on servers to help eliminate "out of edicts"
> >> errors during round restarts
> >>> - Fixed a server crash caused by using the "map" command in the console
> >> while the server is running
> >>> - Fixed a client crash when switching between windowed-mode and
> >> fullscreen for Mac OS X and Linux clients
> >>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
> >>> - Extended the server's "status" command to display edict usage and
> >> player/bot counts
> >>>       - status output also includes basic class stats...not fully
> >> implemented yet
> >>> - Fixed custom content not being shown while watching .dem files that
> >> were recorded on servers running with sv_pure
> >>> - Fixed a teleporter exploit that involved players killing teammates
> via
> >> telefrag by switching to Spectator
> >>> - Fixed bad LODs for The Angel of Death coat for the Medic
> >>> - Fixed push triggers applying push values twice when lag compensation
> >> is being done
> >>> - Fixed a Hammer crash related to changing entity types for an existing
> >> entity
> >>> - Fixed Strange flamethrowers not getting kill credit for deflected
> >> projectiles
> >>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
> >>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
> >>> - Fixed the difficulty value not displaying correctly in the Mann vs.
> >> Machine scoreboard
> >>> - Fixed Mann vs. Machine bots floating in the air when they die from an
> >> explosion
> >>> - Fixed the Pyro's clap sounds clipping the voice lines during the
> Party
> >> Trick taunt
> >>> - Fixed the Short Circuit creating its firing effects when being
> deployed
> >>> - Fixed Mini-Sentry collision hull being scaled smaller than it should
> be
> >>> - The Frying Pan can now accept Kills While Explosive Jumping strange
> >> parts
> >>> - Updated the equip_region for the Mining Light and Lord Cockswain's
> >> Novelty Mutton Chops and Pipe
> >>> - Updated the materials for the Apparition's Aspect and made it
> paintable
> >>> - Updated the Eternaween vote so it cannot be initiated by clients
> >> without using the Eternaween
> >>> - Updated the localization files
> >>> - Updated pl_cactuscanyon
> >>>       - Completed permanent removal of previous stage 2 from the map
> >>>       - Removed the rollback hill in stage 2, and adjusted neighboring
> >> u-turn
> >>>       - Adjusted the right-hand spawn exit for Blu in stage 2
> >>>       - Reworked Sniper window above underpass in stage 2
> >>>       - Adjusted spawn times in stage 2
> >>>       - Added flatcars to the train in stage 2
> >>>       - Blu side path from cart spawn to underpass is now a drop-down
> in
> >> stage 2
> >>>       - Widened a doorway along the cart-path in stage 2
> >>> - Updated rd_asteroid
> >>>       - Removed spawn advantage for attackers that die in the enemy
> base
> >>>       - Moved health and ammo above the front door stairs further into
> >> the base
> >>>       - Increased bot count. Summed total health and points in each
> >> section remains the same.
> >>>       - Power core pickups now give health and ammo to the collector
> >>>       - Removed small health kit above cave exit
> >>>       - Added medium ammo kit in the caves near the medium health kit
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to