I have a LAN twice a year with friend and we've never gotten a LAN
server to work. I've always used Linux. So I think I can confirm this
behavour, never tested Windows though.

On Tue, Sep 2, 2014 at 8:30 PM, Jeff Nelson <longshot...@gmail.com> wrote:
> If anyone wishes to replicate this issue, you can setup a srcds game
> instance (TF2 and CS are what I've tested) and run your startup commands
> with the "-ip" argument on a Linux and Windows host.
> You should notice that under the server doesn't appear under the "LAN"
> portion of the list when running a Linux server but does when running on a
> Windows server. If you get different results, please let me know so we can
> compare - maybe there is something i'm missing or different environments in
> Linux post different results.
>
> If results are similar, would anyone from Valve have feedback or way to
> escalate this issue and propose a bug fix?
> Thanks for the help everyone.
>
>
>
> On Wed, Aug 27, 2014 at 7:56 PM, Jeff Nelson <longshot...@gmail.com> wrote:
>
>> @Ross
>> SV_LAN 1 has been set.
>>
>> @Weasels
>> The clients are on the same network.
>>
>>
>> On Wed, Aug 27, 2014 at 7:07 PM, Weasels Lair <wea...@weaselslair.com>
>> wrote:
>>
>>> Oh yeah, that (LAN tab) makes all the difference in the world.
>>>
>>> I seem to recall that LAN games are restricted to operating on the same
>>> sub-net (i.e. can not be routed).  Are all your game-clients on the same
>>> sub-net as your game-servers?
>>>
>>> On Wed, Aug 27, 2014 at 4:57 PM, Jeff Nelson <longshot...@gmail.com>
>>> wrote:
>>>
>>> > Ah, good question. Actually when I refer to server browser, I'm
>>> referring
>>> > to the LAN tab portion of the server browser. I apologize if this has
>>> added
>>> > confusion, I didn't indicate that in any of my posts. In order for my
>>> > servers to appear there, I shouldn't need an internet connection.
>>> (Internet
>>> > is available to these servers, but i'm not creating special routes or
>>> > policies to handle external requests.)
>>> >
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>>
>>
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