The plot thickens. Metamod is broken on my server, sourcemod or no sourcemod.
On 9/10/2014 5:38 PM, Ross Bemrose wrote: > It's not MM:S on Linux as the server will boot fine if SourceMod isn't > loaded. > > On Wed, Sep 10, 2014 at 5:31 PM, Lambda <lambdace...@gmail.com> wrote: > >> Looks like the issue is with Metamod, atleast on Windows >> >> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>: >> >>> My server running on CentOS 6 segfaults before the map is loaded if >>> sourcemod is loaded after this update. It also complains about not >>> finding libcurl. This message disappeared after installing libcurl.i686, >>> but the server still segfaults. >>> >>> On 9/10/2014 5:09 PM, Eric Smith wrote: >>>> We've released a mandatory update for TF2. The notes for the update are >>> below. The new version number is 2395700. >>>> >>>> -Eric >>>> >>>> ----------------------------------------- >>>> >>>> - Added taunts to the items that can be uploaded to the Steam Workshop >>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop >>>> - Previous entries marked with the "Halloween 2013" tag will >>> automatically be updated to use the new tag in the coming days >>>> - Added tournament medals for the ETF2L and RETF2 EE22 >>>> - Client/server performance improvements >>>> - Improved client memory usage by updating weapons to only be loaded on >>> demand >>>> - Improved edict usage on servers to help eliminate "out of edicts" >>> errors during round restarts >>>> - Fixed a server crash caused by using the "map" command in the console >>> while the server is running >>>> - Fixed a client crash when switching between windowed-mode and >>> fullscreen for Mac OS X and Linux clients >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients >>>> - Extended the server's "status" command to display edict usage and >>> player/bot counts >>>> - status output also includes basic class stats...not fully >>> implemented yet >>>> - Fixed custom content not being shown while watching .dem files that >>> were recorded on servers running with sv_pure >>>> - Fixed a teleporter exploit that involved players killing teammates >> via >>> telefrag by switching to Spectator >>>> - Fixed bad LODs for The Angel of Death coat for the Medic >>>> - Fixed push triggers applying push values twice when lag compensation >>> is being done >>>> - Fixed a Hammer crash related to changing entity types for an existing >>> entity >>>> - Fixed Strange flamethrowers not getting kill credit for deflected >>> projectiles >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation >>>> - Fixed the difficulty value not displaying correctly in the Mann vs. >>> Machine scoreboard >>>> - Fixed Mann vs. Machine bots floating in the air when they die from an >>> explosion >>>> - Fixed the Pyro's clap sounds clipping the voice lines during the >> Party >>> Trick taunt >>>> - Fixed the Short Circuit creating its firing effects when being >> deployed >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it should >> be >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange >>> parts >>>> - Updated the equip_region for the Mining Light and Lord Cockswain's >>> Novelty Mutton Chops and Pipe >>>> - Updated the materials for the Apparition's Aspect and made it >> paintable >>>> - Updated the Eternaween vote so it cannot be initiated by clients >>> without using the Eternaween >>>> - Updated the localization files >>>> - Updated pl_cactuscanyon >>>> - Completed permanent removal of previous stage 2 from the map >>>> - Removed the rollback hill in stage 2, and adjusted neighboring >>> u-turn >>>> - Adjusted the right-hand spawn exit for Blu in stage 2 >>>> - Reworked Sniper window above underpass in stage 2 >>>> - Adjusted spawn times in stage 2 >>>> - Added flatcars to the train in stage 2 >>>> - Blu side path from cart spawn to underpass is now a drop-down >> in >>> stage 2 >>>> - Widened a doorway along the cart-path in stage 2 >>>> - Updated rd_asteroid >>>> - Removed spawn advantage for attackers that die in the enemy >> base >>>> - Moved health and ammo above the front door stairs further into >>> the base >>>> - Increased bot count. Summed total health and points in each >>> section remains the same. >>>> - Power core pickups now give health and ammo to the collector >>>> - Removed small health kit above cave exit >>>> - Added medium ammo kit in the caves near the medium health kit >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux