The plot thickens. Metamod is broken on my server, sourcemod or no
sourcemod.

On 9/10/2014 5:38 PM, Ross Bemrose wrote:
> It's not MM:S on Linux as the server will boot fine if SourceMod isn't
> loaded.
> 
> On Wed, Sep 10, 2014 at 5:31 PM, Lambda <lambdace...@gmail.com> wrote:
> 
>> Looks like the issue is with Metamod, atleast on Windows
>>
>> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:
>>
>>> My server running on CentOS 6 segfaults before the map is loaded if
>>> sourcemod is loaded after this update. It also complains about not
>>> finding libcurl. This message disappeared after installing libcurl.i686,
>>> but the server still segfaults.
>>>
>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
>>>> We've released a mandatory update for TF2. The notes for the update are
>>> below. The new version number is 2395700.
>>>>
>>>> -Eric
>>>>
>>>> -----------------------------------------
>>>>
>>>> - Added taunts to the items that can be uploaded to the Steam Workshop
>>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>>>>       - Previous entries marked with the "Halloween 2013" tag will
>>> automatically be updated to use the new tag in the coming days
>>>> - Added tournament medals for the ETF2L and RETF2 EE22
>>>> - Client/server performance improvements
>>>> - Improved client memory usage by updating weapons to only be loaded on
>>> demand
>>>> - Improved edict usage on servers to help eliminate "out of edicts"
>>> errors during round restarts
>>>> - Fixed a server crash caused by using the "map" command in the console
>>> while the server is running
>>>> - Fixed a client crash when switching between windowed-mode and
>>> fullscreen for Mac OS X and Linux clients
>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
>>>> - Extended the server's "status" command to display edict usage and
>>> player/bot counts
>>>>       - status output also includes basic class stats...not fully
>>> implemented yet
>>>> - Fixed custom content not being shown while watching .dem files that
>>> were recorded on servers running with sv_pure
>>>> - Fixed a teleporter exploit that involved players killing teammates
>> via
>>> telefrag by switching to Spectator
>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
>>>> - Fixed push triggers applying push values twice when lag compensation
>>> is being done
>>>> - Fixed a Hammer crash related to changing entity types for an existing
>>> entity
>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
>>> projectiles
>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
>>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
>>> Machine scoreboard
>>>> - Fixed Mann vs. Machine bots floating in the air when they die from an
>>> explosion
>>>> - Fixed the Pyro's clap sounds clipping the voice lines during the
>> Party
>>> Trick taunt
>>>> - Fixed the Short Circuit creating its firing effects when being
>> deployed
>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it should
>> be
>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
>>> parts
>>>> - Updated the equip_region for the Mining Light and Lord Cockswain's
>>> Novelty Mutton Chops and Pipe
>>>> - Updated the materials for the Apparition's Aspect and made it
>> paintable
>>>> - Updated the Eternaween vote so it cannot be initiated by clients
>>> without using the Eternaween
>>>> - Updated the localization files
>>>> - Updated pl_cactuscanyon
>>>>       - Completed permanent removal of previous stage 2 from the map
>>>>       - Removed the rollback hill in stage 2, and adjusted neighboring
>>> u-turn
>>>>       - Adjusted the right-hand spawn exit for Blu in stage 2
>>>>       - Reworked Sniper window above underpass in stage 2
>>>>       - Adjusted spawn times in stage 2
>>>>       - Added flatcars to the train in stage 2
>>>>       - Blu side path from cart spawn to underpass is now a drop-down
>> in
>>> stage 2
>>>>       - Widened a doorway along the cart-path in stage 2
>>>> - Updated rd_asteroid
>>>>       - Removed spawn advantage for attackers that die in the enemy
>> base
>>>>       - Moved health and ammo above the front door stairs further into
>>> the base
>>>>       - Increased bot count. Summed total health and points in each
>>> section remains the same.
>>>>       - Power core pickups now give health and ammo to the collector
>>>>       - Removed small health kit above cave exit
>>>>       - Added medium ammo kit in the caves near the medium health kit
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
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> 
> 
> 

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