And on that note: Expect a fix soon. There's been some movement.
IRC hackers have struck once again! (Demo: "THERE CAN BE ONLY ONE")

On 11.09.2014 01:21, Aaron Thompson wrote:
Guys stop. If you have actual information to help alliedmodders fix the
issues then go ahead otherwise go have an arguement outside of the mailing
list.
On Sep 10, 2014 6:18 PM, "Matthias "InstantMuffin" Kollek" <
proph...@sticed.org> wrote:

"At this point, I assumed the SourceMod devs have all the information they
need and will fix it in due time without any further input from me. "

It's what I said and why I "reentered". If you feel insulted when people
disagree with you, I can't help you. I know you have problems with a lot of
people in the community or specifically members of gaming communities. No
reason to be too defensive here, it just provokes stuff you don't want in
the first place. ;)
Cheers eitherway. This will all be sorted out soon, so just chill.

On 11.09.2014 01:12, Ross Bemrose wrote:

And yet... you reentered the conversation to dish out personal insults.

At this point, I assumed the SourceMod devs have all the information they
need and will fix it in due time without any further input from me.

On 9/10/2014 7:06 PM, Matthias "InstantMuffin" Kollek wrote:

I joined this conversation by giving you a hint that people have already
figured stuff out, and I'm going to leave it at that, while noting that you
seem to refuse to join the irc to actively help or simply to just get more
detailed information. So idk what you're doing here, which in turn amuses
me.
And I'm sure you've heard of PropHunt TNG before.

On 11.09.2014 01:00, Ross Bemrose wrote:

I'm going to note that I have no idea who you are, and thus have no
recollection of ever dealing with you before.

Which amuses me to an extent since you have prophunt in your email
address.

On 9/10/2014 6:52 PM, Matthias "InstantMuffin" Kollek wrote:

It's Powerlord, so that has always proven to be difficult. You haven't
done anything wrong weasel.

On 11.09.2014 00:49, Weasels Lair wrote:

Nope no offense.  Just trying (and failing) to introduce some humor.

On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemr...@gmail.com>
wrote:

  I'm sorry that me responding to a direct question offended you.
On 9/10/2014 6:39 PM, Weasels Lair wrote:

  At the risk of being sarcastic here ... "cool story bro."
On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemr...@gmail.com>
wrote:

   I was literally supposed to be leaving work when this happened
and I've

just now arrived home from work.

On 9/10/2014 5:48 PM, Matthias "InstantMuffin" Kollek wrote:

   Powerlord, you could stop wasting your time and actually join
the sm irc

where stuff has been figured out already.

On 10.09.2014 23:42, Ross Bemrose wrote:

   Although I said it's not a MM:S issue on Linux, looking at the

backtrace
I'm getting, it probably actually is... since the fault seems to
be in
ProcessVDF and sourcemod.vdf is the only VDF file I have.

On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org>
wrote:

    Yeah, looks like it's a metamod issue. Removed all references
to

  sourcemod in the metamod configuration, and the server still
segfaults.

On 9/10/2014 5:35 PM, epi wrote:

   I haven't tested with just metamod, only with both metamod and

sourcemod. Will try with just metamod to see what happens.
Guessing
from
what I'm seeing on the lists, looking like the same issue on
both

   platforms.

   On 9/10/2014 5:31 PM, Lambda wrote:

   Looks like the issue is with Metamod, atleast on Windows

2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:

    My server running on CentOS 6 segfaults before the map is
loaded
if

  sourcemod is loaded after this update. It also complains
about not
finding libcurl. This message disappeared after installing

   libcurl.i686,

but the server still segfaults.
  On 9/10/2014 5:09 PM, Eric Smith wrote:
   We've released a mandatory update for TF2. The notes for
the

update

   are

below. The new version number is 2395700.
-Eric

-----------------------------------------
- Added taunts to the items that can be uploaded to the
Steam
Workshop
- Added new "Taunt" and "Halloween" tags to the Steam
Workshop
          - Previous entries marked with the "Halloween
2013" tag
will

   automatically be updated to use the new tag in the coming
days

   - Added tournament medals for the ETF2L and RETF2 EE22

- Client/server performance improvements
- Improved client memory usage by updating weapons to only
be
loaded

   on

demand
- Improved edict usage on servers to help eliminate "out of
edicts"

   errors during round restarts
   - Fixed a server crash caused by using the "map" command
in the

   console

while the server is running
- Fixed a client crash when switching between windowed-mode
and

   fullscreen for Mac OS X and Linux clients
   - Re-enabled HTML MOTD support for Mac OS X and Linux
clients

- Extended the server's "status" command to display edict
usage
and

   player/bot counts

           - status output also includes basic class
stats...not

fully

   implemented yet

   - Fixed custom content not being shown while watching .dem
files

that

   were recorded on servers running with sv_pure

   - Fixed a teleporter exploit that involved players killing

teammates

   via

telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic

- Fixed push triggers applying push values twice when lag
compensation

   is being done

   - Fixed a Hammer crash related to changing entity types
for an

   existing

entity
- Fixed Strange flamethrowers not getting kill credit for
deflected

   projectiles
   - Fixed mini-crit and taunt-invite icons being orphaned in
the

world
- Fixed the Festive Force-a-Nature using the wrong taunt
animation
- Fixed the difficulty value not displaying correctly in
the Mann
vs.

   Machine scoreboard

   - Fixed Mann vs. Machine bots floating in the air when
they die

from

   an

explosion
- Fixed the Pyro's clap sounds clipping the voice lines
during the

   Party
Trick taunt
- Fixed the Short Circuit creating its firing effects when
being

   deployed
- Fixed Mini-Sentry collision hull being scaled smaller than
it
should be
- The Frying Pan can now accept Kills While Explosive Jumping

strange

  parts
   - Updated the equip_region for the Mining Light and Lord

Cockswain's

   Novelty Mutton Chops and Pipe

   - Updated the materials for the Apparition's Aspect and
made it

   paintable

- Updated the Eternaween vote so it cannot be initiated by
clients
without using the Eternaween

   - Updated the localization files

- Updated pl_cactuscanyon
          - Completed permanent removal of previous stage 2
from the
map
          - Removed the rollback hill in stage 2, and
adjusted
neighboring

   u-turn

           - Adjusted the right-hand spawn exit for Blu in
stage 2

          - Reworked Sniper window above underpass in stage 2
          - Adjusted spawn times in stage 2
          - Added flatcars to the train in stage 2
          - Blu side path from cart spawn to underpass is
now a
drop-down

   in

stage 2
          - Widened a doorway along the cart-path in stage 2

- Updated rd_asteroid
          - Removed spawn advantage for attackers that die
in the
enemy

   base

          - Moved health and ammo above the front door stairs
further

into

  the base
           - Increased bot count. Summed total health and
points in

each

   section remains the same.

           - Power core pickups now give health and ammo to
the

collector
          - Removed small health kit above cave exit
          - Added medium ammo kit in the caves near the
medium
health
kit




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