Thank you, but I think you misunderstood. I am talking about using entities already in the map to program - not making a new entity.
I want resources on how to use things like these together to different things: http://developer.valvesoftware.com/wiki/Inputs_and_Outputs http://developer.valvesoftware.com/wiki/Logic_timer http://developer.valvesoftware.com/wiki/Logic_branch http://developer.valvesoftware.com/wiki/Logic_relay http://developer.valvesoftware.com/wiki/Trigger_multiple For example right now I am trying to have any tf2 player enter a trigger_multiple to turn on a shield. As long as there is at least one player on the trigger the shield will stay up. When no players are on the trigger the shield will go down after a certain amount of time. > Date: Sun, 18 Jan 2009 01:18:35 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [hlmappers] map programming entities > > http://developer.valvesoftware.com/wiki/Your_First_Entity > /ScarT (hello Lasershock) > > 2009/1/18 Nathan Voge <[email protected]> > > > > > Does anyone know of a good site for info on in map programing entities and > > how to set them up together? Like using the Logic, Math, and other entities > > and the OI between them. Something With tutorials and examples is much > > preferred. Thanks in advance! > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
