Thank you, but I think you misunderstood. I am talking about using entities 
already in the map to program - not making a new entity.

I want resources on how to use things like these together to different things:
http://developer.valvesoftware.com/wiki/Inputs_and_Outputs
http://developer.valvesoftware.com/wiki/Logic_timer
http://developer.valvesoftware.com/wiki/Logic_branch
http://developer.valvesoftware.com/wiki/Logic_relay
http://developer.valvesoftware.com/wiki/Trigger_multiple

For example right now I am trying to have any tf2 player enter a 
trigger_multiple to turn on a shield. As long as there is at least one player 
on the trigger the shield will stay up. When no players are on the trigger the 
shield will go down after a certain amount of time.




> Date: Sun, 18 Jan 2009 01:18:35 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlmappers] map programming entities
> 
> http://developer.valvesoftware.com/wiki/Your_First_Entity
> /ScarT (hello Lasershock)
> 
> 2009/1/18 Nathan Voge <[email protected]>
> 
> >
> > Does anyone know of a good site for info on in map programing entities and
> > how to set them up together? Like using the Logic, Math, and other entities
> > and the OI between them. Something With tutorials and examples is much
> > preferred. Thanks in advance!
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