No problem I reread how I originally wrote it and can see how it could be that 
way.

> Date: Sun, 18 Jan 2009 01:54:36 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlmappers] map programming entities
> 
> Oh, sorry. Thought this was hlcoders. Should have checked :p
> 
> /ScarT
> 
> 
> 2009/1/18 Nathan Voge <[email protected]>
> 
> >
> > Thank you, but I think you misunderstood. I am talking about using entities
> > already in the map to program - not making a new entity.
> >
> > I want resources on how to use things like these together to different
> > things:
> > http://developer.valvesoftware.com/wiki/Inputs_and_Outputs
> > http://developer.valvesoftware.com/wiki/Logic_timer
> > http://developer.valvesoftware.com/wiki/Logic_branch
> > http://developer.valvesoftware.com/wiki/Logic_relay
> > http://developer.valvesoftware.com/wiki/Trigger_multiple
> >
> > For example right now I am trying to have any tf2 player enter a
> > trigger_multiple to turn on a shield. As long as there is at least one
> > player on the trigger the shield will stay up. When no players are on the
> > trigger the shield will go down after a certain amount of time.
> >
> >
> >
> >
> > > Date: Sun, 18 Jan 2009 01:18:35 +0100
> > > From: [email protected]
> > > To: [email protected]
> > > Subject: Re: [hlmappers] map programming entities
> > >
> > > http://developer.valvesoftware.com/wiki/Your_First_Entity
> > > /ScarT (hello Lasershock)
> > >
> > > 2009/1/18 Nathan Voge <[email protected]>
> > >
> > > >
> > > > Does anyone know of a good site for info on in map programing entities
> > and
> > > > how to set them up together? Like using the Logic, Math, and other
> > entities
> > > > and the OI between them. Something With tutorials and examples is much
> > > > preferred. Thanks in advance!
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> >
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