Yeah, what Yaakov said. Way to be wrong, Ignacio.
Man, I must have the least interesting name on this list.

2009/6/8 Yaakov Smith <[email protected]>

> Not in HL2DM, you don't.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ignacio
> Gimenez
> Sent: Monday, 8 June 2009 5:57 PM
> To: [email protected]
> Subject: Re: [hlmappers] Making npc's work in multiplayer (hl2dm) and
> making
> all players allies.
>
>
> It's possible, u need a AI_Relationsip to tell the npcs like or hate the
> player(also with a team filter u can make npcs alies for diferents teams)
> BUT, you can't do that with combine solidiers or rebels and others humans,
> beacause in HL2DM the shared humans anims are made to the player only. the
> only way of make that work is recompile the models(the soldiers and/or the
> rebels) with included animations or change the name of the included model
> anims(in gmod that is the way he do it work but with the players models
> instead)
>
> Antilions, Helicopters, Headcrabs, Manhacks, etcs work just fine.
>
> NOT USE ZOMBIES, THEY CRASH THE SERVER...
>
> if u want more info reply. ;)
>
> > Date: Sun, 7 Jun 2009 19:44:44 -0700
> > From: [email protected]
> > To: [email protected]
> > Subject: [hlmappers] Making npc's work in multiplayer (hl2dm) and making
> all     players allies.
> >
> > Without scripts, preferably.
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