If this is for GoldSrc (HL one) use func_wall_toggle with the Toggle
input. http://developer.valvesoftware.com/wiki/Func_wall_toggle

If this is for Source (HL2 and beyond) use a func_brush with the
Enable/Disable input.
http://developer.valvesoftware.com/wiki/Func_brush

Start out with the stairs Toggled off/Disabled then have a trigger
Toggle it on/Enable.

On Wed, Jul 1, 2009 at 3:12 PM, Peter Enerccio<[email protected]> wrote:
> Hello,
> I've got an idea for a map but I cam kinda stuck at how to make
> staircase appear out of thin air, so I would like to ask if it's
> possible to change texture and passability of func_wall? Thank you
> very much.
> Enerccio
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to