If this is for GoldSrc (HL one) use func_wall_toggle with the Toggle input. http://developer.valvesoftware.com/wiki/Func_wall_toggle
If this is for Source (HL2 and beyond) use a func_brush with the Enable/Disable input. http://developer.valvesoftware.com/wiki/Func_brush Start out with the stairs Toggled off/Disabled then have a trigger Toggle it on/Enable. On Wed, Jul 1, 2009 at 3:12 PM, Peter Enerccio<[email protected]> wrote: > Hello, > I've got an idea for a map but I cam kinda stuck at how to make > staircase appear out of thin air, so I would like to ask if it's > possible to change texture and passability of func_wall? Thank you > very much. > Enerccio > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
