Thank you all for your help! On Thu, Jul 2, 2009 at 12:08 AM, Joe W-A<[email protected]> wrote: > i've never used it, but doesn't env_texturetoggle work > > 2009/7/2 Jeff Moghadam <[email protected]> > >> Oh, yeah, if you want a toggling texture, you'll need (2) triggers. Have >> the >> output for trigger(1, trigger1 enabled on spawn) disable func_wall(1), and >> enable func_wall(2), and disable itself (trigger1), then have it enable >> trigger(2), which is just a copy of trigger1 with different outputs. >> >> SO: >> >> Staircase1: >> type: func_wall >> start enabled >> >> Staircase2: >> (same size, position as staircase1) >> type: func_wall >> start disabled >> >> Trigger1: >> OnTrigger | staircase1 | disable | 0.0 seconds >> OnTrigger | staircase2 | enable | 0.0 seconds >> OnTrigger | Trigger1 | disable | 0.0 seconds >> OnTrigger | Trigger2 | enable | 0.0 seconds >> >> Trigger2: >> (same size, position as Trigger1) >> OnTrigger | staircase1 | enable | 0.0 seconds >> OnTrigger | staircase2 | disable | 0.0 seconds >> OnTrigger | Trigger1 | enable | 0.0 seconds >> OnTrigger | Trigger2 | disable | 0.0 seconds >> >> Let's say each trigger is a button. The buttons are in the same position, >> and takeup the exact amount of space. In hammer, both are visible, however >> while in the game, at first only Trigger1 will be visible (the other is >> disabled). So, when the map starts, trigger1 will be visible, and >> staircase1, with its unique textures, will be visible. Once the button (the >> trigger, "trigger1") is pressed, staircase1 will dissapear, and staircase2 >> will reappear in the same position. The same will happen with the >> buttons/triggers. Trigger1 will become disabled, and Trigger2 will be >> enabled. Once the button is pressed a second time (in-game it will appear >> to >> just be one button), the staircase will be reverted, and the button/trigger >> will be reverted aswell. >> >> I hope this helps >> -Jeff >> >> 2009/7/1 Alfonso Arbona <[email protected]> >> >> > I think that he wants to change the texture. >> > To do that, I'd make 2 func_wall, one with a texture an another with the >> > second texture, and I'd toggle them as they said. >> > >> > Jeff Moghadam escribió: >> > >> >> I think just disabling a func_wall works fine (have it start disabled). >> >> You >> >> could also do a func_breakable with a virtually infinite amount of >> health >> >> (999999999999999999999999 or so). >> >> >> >> On Wed, Jul 1, 2009 at 3:26 PM, tim messier <[email protected]> >> >> wrote: >> >> >> >> >> >> >> >>> If this is for GoldSrc (HL one) use func_wall_toggle with the Toggle >> >>> input. http://developer.valvesoftware.com/wiki/Func_wall_toggle >> >>> >> >>> If this is for Source (HL2 and beyond) use a func_brush with the >> >>> Enable/Disable input. >> >>> http://developer.valvesoftware.com/wiki/Func_brush >> >>> >> >>> Start out with the stairs Toggled off/Disabled then have a trigger >> >>> Toggle it on/Enable. >> >>> >> >>> On Wed, Jul 1, 2009 at 3:12 PM, Peter Enerccio<[email protected]> >> >>> wrote: >> >>> >> >>> >> >>>> Hello, >> >>>> I've got an idea for a map but I cam kinda stuck at how to make >> >>>> staircase appear out of thin air, so I would like to ask if it's >> >>>> possible to change texture and passability of func_wall? Thank you >> >>>> very much. >> >>>> Enerccio >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list archives, >> >>>> >> >>>> >> >>> please visit: >> >>> >> >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >>>> >> >>>> >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >>> >> >>> >> >>> >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> ------------------------------------------------------------------------ >> >> >> >> >> >> Se certifico que el correo entrante no contiene virus. >> >> Comprobada por AVG - www.avg.es Version: 8.5.375 / Base de datos de >> >> virus: 270.13.1/2212 - Fecha de la version: 07/01/09 05:53:00 >> >> >> >> >> > >> > >> > >> > Se certificó que el correo saliente no contiene virus. >> > Comprobada por AVG - www.avg.es >> > Versión: 8.5.375 / Base de datos de virus: 270.13.1/2212 - Fecha de la >> > versión: 07/01/09 05:53:00 >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > >
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